— Blizzard CS – The Americas (@BlizzardCS) June 3, 2020 As of now, no one has stepped forward to claim any sort of responsibility for the DDoS attack, so it’s unlikely that it had anything to do with current events. A tweet at 8:15 AM, Blizzard said that the DDoS attack against its network caused latency/connection issues. Many that were still able to talk during the attack were quick to wonder if it was politically inspired. Blizzard deals with DDoS attack during COVID-19 pandemic ... April 14, 2020. This new DDoS attack is the second time the Battle.net servers have been disrupted in less than twelve hours. As one a huge gaming company with several high profile games that take place entirely or mostly online, Blizzard has always been a target for DDOS, or Distributed Denial of Service attacks. June 3, 2020 Overwatch No comments Activision Blizzard game titles have just been simultaneously hit with a DDoS attack, and this might be a form of a cyber attack … — Blizzard CS – The Americas (@BlizzardCS) March 20, 2020. But since the COVID-19 pandemic began ramping up this week, Blizzard has been hit by not one, not two, not three, but four DDOS attacks as of this writing. The hacktivist group Anonymous tweeted that the multiple cell phone carrier outages on June 15, 2020, resulted from a DDoS attack on the U.S. Around 8 PM EST, Blizzard’s NA Twitter announced that they were investigating reports of login and connection issues, prompting other Twitter users to ask why the occurrences were so common. We are currently monitoring a DDOS attack against network providers which is affecting latency/connections to our games.