Great post though! Super Smash … Has armor on early frames, deals solid damage and knock back, and has good range. However, Mario has always saved the day!

In our Super Smash Bros Ultimate Bowser Jr. Guide, we talk about what changes have been brought on board for the character including the animations, moves and counter picks. Nair: Bowser's best aerial. Steven Strom December 14, 2018. If any foe comes into contact with the symbol, he will receive damage. This thing can kill mid weights at 40% on ledge, regardless of DI. Bowser: Brawl; Smash 4; Ultimate "Bowsercide" is executed with Flying Slam, with Bowser grabbing the opponent and diving off the side of the stage. Primarily used for quick punishes, punishing rolls, and the front swipe is a great two frame option. Primarily used for quick punishes, punishing rolls, and the front swipe is a great two frame option. The move also comes out quicker and has less end lag. Deals solid damage, is moderately fast, and it has a huge hit box. Bowser - Super Mario Bros. - [14] The Koopa King Bowser is always forming some plot to take over the Mushroom Kingdom and kidnap Princess Peach while he’s at it.

Alternatively, completing the Classic Mode as either of Fox, Captain Falco or Donkey Kong will also unlock Bowser Jr. Lastly, the character can be unlocked by playing multiple versus mode matches as Dr. Mario. It's a powerful out-of-shield option that deals good damage, and the final hit (grounded) kills at high percents.

Always sets up your enemy in a bad position, or at worst this will reset neutral. Smash Ultimate: Bowser Guide - Combos and Move List. Alternatively, see which of your character's moves are safe on shield (unpunishable). Ultimate Granblue Fantasy: Versus Mortal Kombat 11 Tekken 7 Samurai Shodown More site features Tiers Podcast With his up throw nerfed grab is mostly a mix up. Normal grabs have less end lag though. Tough Guy resists knockback up to 19 units, which is most noticable when Bowser has low damage percent.For a full list of which moves Tough Guy resists, check Smash Wiki.For a full damage-based armor compendium with regard to Bowser, check this document from Plague von Karma. It's a claw swipe in front and behind. The Mechakoopa has reduced end lag and will explode even if the attack is blocked or as soon as it comes in contact with a foe. What percents? General game play: Bowser is very fast and has an easy time connecting strings and combos. It's one of Bowser's strongest combo tools. After a set period of time, the X will detonate anyways dealing damage to nearby enemies. Didn't know about it until now. The up throw and less knockback and ending lag, while the down throw received a damage buff. It has hitboxes for a very long time, and the final hit will put you at an advantage. As a trade off, Bowser will reliably live to absurd percents. This move can deal 30% by itself. Here's an in depth guide on Bowser's moves, as well as strengths and weaknesses. EugeneZH. Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. Being the son to Bowser, he actually takes less damage than his father. Experiment with this, I have a separate post on how his nair combos work. Useful out of shield and to stuff approaches. You won't be using this one much. D-smash: Bowser's fastest smash attack. With most characters (except the lightest ones and depending on DI), utilt + utilt +Nair + utilt is a legit combo that's hard to DI out of, and sometimes you can keep it going even longer than that. Yes Bowser's grabs aren't that good anymore, but aside from grab his whole kit got buffed, HARD. Front/Back throw: These are basically the same. Kills in the 80-100 range pretty reliably though. Dair: Mostly used as a landing mixup. D-tilt: Probably your worst tilt, but still useful. Down special: A niche move. I think you are sleeping on up-air i can consistently use it with uptilt to kill pretty early. Some minor changes in the animations department are noticeable. When recovering, you can recover directly into your opponent as a mix up.

Deals more damage, comes out faster, has better reach... and it's a reliable kill option. It can be used on the ground to cover landings/short hops against some characters, and spacing it right leads to an amazing spike that ends when you snap to ledge. In our Super Smash Bros Ultimate Bowser Jr. Guide, we talk about what changes have been brought on board for the character including the animations, moves and counter picks. Also, this move can be used for suicide kills. In addition to his dash, walk and air speed being boosted, the jump-squat comes out much faster as well. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. received major changes as the Hammer Swing move is now faster but the drawbacks are that it has a smaller hitbox. For his Final Smash, Bowser Jr. transforms into Shadow Mario painting a large X on the screen. What more proof do you need of that fact than the inclusion of Bowser Jr., the mysterious offspring of King Koopa himself? Cookies help us deliver our Services.

Nair: Bowser's best aerial. Bowser's advantage state is very strong, but due to his size and weight he struggles in disadvantage. It does good damage, lets you duck under some aerials, and is good for two frames. Either MKLeo or dabuz. Either way his kit is strong. It's also a quick kill move, killing at about 120% mid stage. F-tilt: An all purpose move. Used as a rare mix up in neutral. Also a solid kill move, but not as strong as F-smash. Even leffen says he's at least high mid tier. It deals 17% by itself and has a pretty strong fixed knock-back. D-smash: Bowser's fastest smash attack. It has high end lag though, so be wary of that. U-tilt: Another all purpose move. His pummel’s animation has been slightly altered while the grab now sees him pull out a toy hammer. Deals good damage and knock back. The Koopalings now carry wands rather than their traditional hammers. By using our Services or clicking I agree, you agree to our use of cookies. His neutral primarily uses spaced fair/nair and grounded up B to get your opponent in the air. This move is a kill move that deals good damage. I love that bowser is getting the praise he deserves. On start up the move shifts you up a decent amount, so you can use it to dodge and punish an otherwise well spaced enemy aerial. If anyone wants to add, feel free. This guide makes up a part of our series of detailed character guides for Super Smash Bros Ultimate. He plays much like the heavy version of Chrom. Up throw: While not the combo started it used to be, it still sets up for juggles. Here are some good picks for such a strategy: Serious Sam 4 Review – If It’s Not Broken, Don’t Fix It, Kingdoms of Amalur: Re-Reckoning Review: New Life To An Unseen Gem, Crusader Kings 3 Review: Everything The Original Was, And Better, Wasteland 3 Review, Dancer Robots and Decisions, Sony Patents Matchmaking AI That Imitates Players To Determine Their Skill, BioShock Infinite Technical Animator Talks About Going Indie, Challenges, & Value Of Game Pass, Tormented Souls Dev On Next-Gen Power Gap: TFLOPs & CUs Not Game Changers, Xbox Series X Vs Xbox Series S: Design, Specs, Performance, Price, New Super Smash Bros Ultimate Character Revealed: Steve From Minecraft, Betagames 171 Platforms To Include Next-Gen And Current-Gen Platforms, Spider-Man Remastered PS5 Footage Compared To PS4 Original, GTFO Dev 10 Chambers Signs Off “Major Stake” To Tencent. Ike and Dk are being lauded as top tiers, while Bowser is sitting in the dust. Not useful in neutral, but sets up for edge guards and is a great kill move. Abandon Ship! It comes out frame 9 and hits like a smash attack, and a full hop bair will cover 2/3 of a battlefield platform. When it comes to the throws, the pummel and the standing grab is faster, however the latter now has less range. You can use this as an approach mix up in neutral, however it can be risky.

Up special: Bowser's most used special. Uair: Probably Bowers's worst aerial. Just don’t praise him too much, though. Smash Ultimate is a family affair. Without further ado, we’re looking at the worst moves in Super Smash Bros as a whole. Bair: Mainly a combo finisher and kill option. Additionally, Bowser Jr. can also deploy a range of weapons from within the car. Use this for reads, hard punishes, and catching landings. New comments cannot be posted and votes cannot be cast. Use these to set up edge guards or kill at higher percents. Do not use this raw in neutral unless you are covering an aerial.

Also, to add on, saying "don't use his uptilt unless covering an aerial" isn't necessarily good advice for Bowser. This sacrificial KO is not exceptionally useful; the move can be easily escaped, Bowser is unlikely to recover if the opponent does so, and Bowser is always KOed first. Neutral special: This is mainly used to cover landings, rack up damage by denying ledge snaps, and as a mix-up in neutral. Gonna have to test the jab combo. Fair: This is Bowser's best spacing tool. Welcome to Reddit's finest Smash Bros community! Judging closely by the playstyle of Bowser Jr., you are advised to choose the following Spirits sorted by decreasing precedence. Smash Ultimate: Bowser Guide - Combos and Move List. 2-minute read. A major change that has now been put into effect is that the car’s hurtbox extends over that of Bowser Jr.’s so essentially, you need to be very precise to deal damage to Bowser Jr. thanks to his clown car being in the way now. Leads into combos, covers lots of space, and deals very high damage.

This is because of him seeking refuge and operating from a flying car, titled Junior Clown Car. Deals good damage and knock back, but it's a little slow and doesn't kill as early as Bair does. Every time you land this you can deal 18+ damage no problem, and put your opponent in a really bad position. In the World of Light game mode, the character will join the player’s party once you reach the Sacred Land within the World of Dark. However, Bowser can struggle with projectiles, especially on flat stages like FD and Pokemon Stadium 2. Despite this, Bowser's neutral aerial remains one of the most damaging aerials in the game. Jab 1 > side b is tru combo for pretty much the entire cast, iirc. Kill throws at ledge that deal less damage than down throw. The neutral attack has a larger hitbox while all air attacks have less landing lag. Deals good damage and knock back. If the sweetspot (middle) hits shield it's an instant shield break. One thing to note is that this will always throw your opponent FORWARDS. The Final Smash, Shadow Mario Paint, as discussed above, now has less active frames. Nair can lead into this at about 80-100.