I also haven't yet unlocked any offensive force powers other than a low-level Pull so I have yet to see what this game will completely evolve into. That was a hella fun game. Download our Star Wars Jedi Knight: Dark Forces II enhancement pack here (link dead? A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 6 months after release to play a game. Star Wars ™ Jedi Knight: Dark Forces II continues the story of Kyle Katarn, a young mercenary that successfully infiltrated the Empire, as he embarks on a quest to … You can only use the surge that corresponds with the side of the Force you're on. It's a really great shooter to this day. Revives are a rare power-up that completely restore both health and shields. They consist of Kyle's father's data disk and 8t88's head. While Star Wars Dark Forces was probably one of the first SW games I played in my childhood, Dark Forces II was actually the one, which showed what Star Wars was … I was actually disappointed when they announced Jedi Outcast was using the Quake (2 or 3?) Fuck those sniping Rodian bastards. While you're correct that early on it's very much a shooter, your lighsaber skills do increase over time, and by the end you hardly use anything else, reflectt every blaster shot that comes near and it's glorious. Made a huge impression on me as a kid. The feeling of vertigo was a real hallmark of the level design that was in both Nar Shadaa and that level (Kyle's Homestead). I checked out Jedi Knight because I wanted more of that. Doors are commonly trimmed with a series of white lights. These items include the field light, IR Goggles, and bacta tanks. College roommates and I used to play deathmatch in our room on that. Tools differ from regular inventory items in that they are specific to a given level and disappear from the inventory afterward. that level where you walk on the struts above a massive chasm. Oh yea, the chasms, and other massive areas REALLY grabbed me back in the day.

They can be found in one of the secret areas in the first level, and are bound to the F3 key by default. I still have some of the cheats memorized from this game.

Quest items are items that Kyle recovers in order for the story to progress.

I haven't ever heard of anyone else that played it. I think it's also good to remember that with this game it was also 'Dark Forces II', and was a continuation on that mode of gameplay, which was much more the frantic corridor shooter type common in the early 90s. Star Wars: Jedi Knight: Dark Forces II is a first-person shooter computer game released on September 30, 1997, by LucasArts. That was the first time my fear of heights had ever been triggered by a video game. Wrenches only occur twice in Dark Forces II and are used to perform mechanical tasks that otherwise couldn't be performed, like opening valves in fueling pipes and rerouting water in natural power generators.

Force power boosts restore a small amount of Force power.

That's good to know; as much fun as the non-saber gameplay is, I was worried that I'd just be carrying around the lightsaber as a lamp for most of the game. EDIT: Thanks for the silver kind stranger! engine, since I figured that meant no more chasms, etc.

Star Wars Jedi Knight: Dark Forces II | Table of Contents | Walkthrough. This is much more like a single player arena shooter, based on quick movement, quick reflexes, and a lot of long-range engagement with weapons firing slow projectiles. Note: The super shield does not protect against impact damage. While everything Kyle picks up is stored in the inventory, inventory items are those that stay with Kyle from level to level. Only one surge spawns at a time.

Speed run of Star Wars Jedi Knight: Dark Forces II done in 21 segments (one per level) and appended into one avi recording, done on September 23 2004. IR Goggles allow the player to see enemies and destructible walls, though they don't function very well as low-light vision. The Quake 1 engine did not do open spaces well at all, but JK did, and boy did it ever! Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. In JK2 and JK3, it's easy to power through a lot of situations with your lightsaber and force powers, entirely forgoing the many other weapons in the game. The ammo value in the HUD will be yellow to indicate an active effect. They can be divided into three categories: Inventory Items, Quest Items, and Tools. Some levels contain locked rooms with power-ups and ammo, so look around and see what else you can unlock! There are many items in Dark Forces II that serve a variety of functions. This page was last edited on 6 March 2015, at 02:28. It stood in sharp contrast to Quake (I was a Quakeaholic), with its tight corridors. Can't say I enjoyed it per se, but it definitely speaks to the depth of the experience they were able to deliver.

Played it recently for the first time - great little shooter! Should have been more clear about that. This was the mid 90s 'Quake' update, and as a kid it blew my mind. Same for the massive feeling of those fuel pipes later on. The sockets for wrenches are very distinct and they never occur as stand-alone switches. Let me know here). I want to buy it, but I read reviews saying that Dark Forces II does not work properly with modern hardware. I love the immense sense of scale in the level design of JK. Keys come in a variety of colors and are used to unlock doors, disable energy barriers, or manipulate catwalks. The feeling of vertigo was a real hallmark of the level design that was in both Nar Shadaa and that level (Kyle's Homestead). If Kyle runs out of batteries, the Goggles/field light will automatically shut off. I've died dozens of times and I can't wait to die more before I finish this. Although they do not give ammo, power boosts are unique power-ups that drastically increase your weapon's rate of fire. Kyle can hold a maximum of six. Wrenches only occur twice in Dark Forces II and are used to perform mechanical tasks that otherwise couldn't be performed, like opening valves in fueling pipes and rerouting water in natural power generators. Super shields restore some shields and make Kyle invincible for a short period of time. Stormtrooper backpacks award a small of amount of shields and energy cells. Not sure how far you are, but JK nailed the feeling of force mastery imho. [Go to top]← Enemies | Items and Power-ups | NPCs →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Star_Wars_Jedi_Knight:_Dark_Forces_II/Items_and_Power-ups&oldid=738541.

Tip: If you are out of batteries and there's an MSE droid nearby, shoot it for a battery. I'm not used to this sort of difficulty from a single-player FPS. That level is undeniable proof that Han was right to blast Greedo first. Batteries power the field light and the IR Goggles. The values for shields and health in the HUD will be yellow to indicate an active effect. They restore health points and are stored in Kyle's inventory; he can hold a maximum of five. Yeah, that's another thing I find fun - while there isn't so much of an immersive focus on each detail of every corner, feeling tiny and vaulting over an enormous wall makes for some great gameplay. Red5 for all weapons. I also love what they did with the environments.

Jediwannabe1 turns on God mode, and eriamjh turns on fly mode. I think that was level skip, More posts from the patientgamers community. (the first one - second one sux), it's on the q3a engine so def gets that twitch reflex going, also deathmatch ("holomatch") is really fun in and of itself.

This was the first game in the series to include multiplayer capabilities over the Internet or over an LAN. Power surges completely restore Force power and, for a short period of time, provide unlimited Force power. They are used to open doors and perform other actions in the game that require security clearance, and consist of keys and wrenches. I recently downloaded Star Wars Dark Forces II: Jedi Knight, probably best known to many of the people on this sub as the predecessor to the legendary Jedi Knight II: Jedi Outcast and Jedi Knight III: Jedi Academy. Jedi Outcast is, in my opinion, on par with the KotOR games in terms of being an exceptionally great licensed title, with both a fantastic single player and multiplayer experience. It's a blast, really. Bacta tanks are portable containers full of medicinal fluid. I also spent ages doing the Voyager exploration mode on it. Press question mark to learn the rest of the keyboard shortcuts.