You revel in gaining the attention of your foes and watching them get hurt by touching you. You must be able to see the creature to be affected. Deities: Bahamut, Corellon Larethian, Fharlanghn, Garl Glittergold, Moradin, St. Cuthbert, Yondalla, Demeter, Hera, Hestia, Tyche, Bast, Bes, Isis, Nephthys, Forseti, Thor, Tyr, Uller, Taiia (creator aspect), Elishar, Angharradh, Arvoreen, Baravar Cloakshadow, Berronar Truesilver, Chauntea, Deneir, Dumathoin, Eldath, Gaerdal Ironhand, Geb, Gorm Gulthyn, Hanali Celanil, Helm, Kelemvor, Laduguer, Lathander, Marthammor Duin, Nephthys, Rillifane Rallathil, Selune, Shaundakul, Silvanus, Sune, Tempus, Torm, Tymora, Ubtao, Ulutiu, Urogalan, Valkur, Waukeen, Yondalla, Church of the Silver Flame, Boldrei, the Path of Light, the Undying Court, Ezra, the Morninglord, Osiris, Zhakata. Deities: Baervan Wildwanderer, Baravar Cloakshadow, Callarduran Smoothhands, Flandal Steelskin, Gaerdal Ironhand, Garl Glittergold, Segojan Earthcaller, Urdlen, Granted Power: You cast all illusion spells at +1 caster level, Deities: Bahamut, Corellon Larethian, Ehlonna, Garl Glittergold, Heironeous, Kord, Moradin, Pelor, Yondalla, Zeus, Apollo, Artemis, Athena, Hercules, Hermes, Hestia, The Academy, Re-Horakhty, Hathor, Isis, Nephthys, Osiris, Odin, Balder, Frey, Freya, Heimdall, Njord, Sif, Thor, Taiia (creator aspect), Elishar, Dennari, Aedrie Faenya, Angharradh, Anhur, Arvoreen, Baervan Wildwanderer, Baravar Cloakshadow, Berronar Truesilver, Chauntea, Clangeddin, Cyrrollalee, Deep Sashelas, Deneir, Dugmaren Brightmantle, Eilistraee, Eldath, Flandal Steelskin, Gaerdal Ironhand, Gorm Gulthyn, Gwaeron Windstom, Haela Brightaxe, Hanali Celanil, Horus-Re, Ilmater, Labelas, Enoreth, Lathander, Lliira, Lurue, Marthammor, Duin, Mielikki, Milil,Mystra, Nobanion, Rillifane, Rallathil, Segojan, Earthcaller, Sehanine Moonbow, Selune, Sharess, Sharindlar, Shiallia, Solonor Thelandira, Sune, Thard Harr, Torm, Tymora, Tyr, Valkur, Church of the Silver Flame, Arawai, Boldrei, Dol Arrah, Dol Dorn, Olladra, Onatar, the Undying Court, Belenus, the Morninglord, Ra, Evening Glory. As a bonus action, you can command them to do your bidding.

For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. For spellcasting (determining bonus spells and DCs), you use your Wisdom score plus your Insanity score in place of Wisdom alone. Theme: Why be an agent of a God when you can be an agent of magic? Deities: Heironeous, Hextor, Kurtulmak, Moradin, St. Cuthbert, Tiamat, Wee Jas, Yondalla, Athena, Nike, Re-Horakhty, Anubis, Osiris, Ptah, Sobek, Heimdall, Surtur, Tyr, Taiia (both aspects), Arvoreen, Azuth, Bane, Berronar Truesilver, Clangeddin, Cyrrollalee, Deep Duerra, Gaerdal Ironhand, Gargauth, Garl Glittergold, Gorm Gulthyn, Helm, Hoar, Horus-Re, Ilmater, Jergal, Kelemvor, Laduguer, Loviatar, Moradin, Nobanion, Osisris, Red Knight, Savras, Set, Siamorphe, Tiamat, Torm, Tyr, Ulutiu, Urogalan, Church of the SIlver Flame, Aureon, Boldrei, Dol Arrah, the Blood of Vol, the Path of Light, Ezra, the Lawgiver, Ra, Granted Power: You cast law spells at +1 caster level. Learn how your comment data is processed. This granted power is a supernatural ability. Granted Power: You gain the ability to add your Charisma Modifier to your Climb, Jump, Move Silently, and Hide checks. While this domain can serve as a nice support role for higher-level characters, branching off as a spellcaster is often more fun. Whichever Domain you select will dictate the type of Cleric you will be playing, the Channel Divinity abilities you will be able to use and the Domain Spells that you will receive at their appropriate level. It’s hard to say, as I’ve not spent a lot of time thinking about it. Deities: Bahgtru, Gruumsh, Ilneval, Luthic, Shargaas, Yurtrus. I’d probably slot it just after Life Domain, but curious where you’d put it.
Forge Domain (Xanathar’s Guide to Everything). This is a supernatural ability. While the domain spells are hit and miss, there are some nice options at the higher and lower end of the scale. The Clerics that pray to the gods of war are tasked with the job of inspiring warriors in battle with spells that can make weapons stronger (like Divine Favor and Magic Weapon) or to give your party the strength to endure the battle (like Freedom of Movement and Stoneskin). Deities: Fharlanghn, Hermes, Tyche, Ptah, Odin, Hermod, Uller, Taiia (creator aspect), Elishar, Akadi, Baervan Wildwanderer, Brandobaris, Fenmarel Mestarine, Gwaeron Windstrom, Hoar, Istishia, Kelemvor, Lliira, Marthammor Duin, Mielikki, Oghma, Sehanine Moonbow, Selune, Sharess, Shaundakul, Tymora, Vhaeraun, Waukeen, Kol Korran, the Traveler.

Mirror Image, Pass Without a Trace, Blink, Dimension Door, and Polymorph are all top notch spells that make me not care that my d8 of damage to one attack per round is of the weakest element. Reliable for a variety of magical spells, the arcana cleric is frightening to creatures of many kinds. Deities: Akadi, Azuth, Baravar Cloakshadow, Cyric, Mystra, Sehanine Moonbow. Your interpretation may differ, and if it does, please share how! This falls down our cleric domains ranking because of the lack of support roles. Granted Power: Turn or destroy lycanthropes as a good cleric turns or destroys undead. Deities: Corellon Larethian, Erythnul, Gruumsh, Kord, Olidammara, Aedrie Faenya, Angharradh, Anhur, Bahgtru, Beshaba, Cyric, Deep Sashelas, Dugmaren, Brightmantle, Eilistraee, Erevan Ilesere, Fenmarel Mestarine, Finder Wyvernspur, Garagos, Ghaunadaur, Haela Brightaxe, Hanali Celanil, Kiaransalee, Labelas, Enoreth, Lliira, Lolth, Lurue, Malar, Nephtyhs, Rillifane, Rallathil, Sehanine Moonbow, Slune, Selvetarn, Sharess, Shargass, Sharindlar, Shaundakul, Shevarash, Solonor Thelandira, Sune, Talona, Talos, Tempus, Thard Harr, Tymora, Umberlee, Urdlen, Uthgar, Vulkar, Vhaeraun, Zeus, Aphrodite, Ares, Dionysus, Hercules, Hermes, Pan, Poseidon, Bast, Nephthys, Set, Hermod, Loki, Odur, Sif, Thor, Thrym, Uller, Taiia (both aspects), Dennari, Dol Dorn, the Shadow, the Traveler, Tvashtri, Doresain, Evening Glory, Orcus, Granted Power: You cast chaos spells at +1 caster level, Deities: Aphrodite, Freya, Eilistraee, Finder Wyvernspur, Gargauth, Hanali Celanil, Lliira, Milil, Oghma, Sharess, Sharindlar, Sheela Peryrol, Sune, Kol Korran, Evening Glory. From the moment you choose this Domain, you are able to give other characters a Blessing of the Trickster, which will give anyone touched by this ability an Advantage on Dexterity checks that will last for 1 hour. On top of the domain spells, Potent Spellcasting and Arcane Mastery are incredibly powerful. Deities: Callarduran Smoothhands, Dumathoin, Geb, Ghaunadaur, Grumbar, Gruumsh, Luthic, Segojan Earthcaller, Shar. Knowledge for the Ages lets you become proficient at a skill or tool of your choice. Play-style: You like to play the summoner class, relying on defensive magic. Let us know in the comments below. The patrons of thieves, scoundrels, gamblers, rebels, and liberators will grant your Cleric that ability to Trick your targets with Illusion, Adjuration, and Conjuration spells. Theme: One with animals and plants, the nature cleric acts with the world around them, seeing themselves as just another part of it. Deities: Ilmater, Jergal, Kossuth, Loviatar, Talona, Yurtrus. Granted Power: Turn undead with a +2 bonus on the turning check and a +1d6 to the turning damage roll.

Granted Power: You cast all illusion spells at +1 caster level. Change ). Deities: Beshaaa, Hathor, Hoar, Jergal, Kelemvor, Savras. The spell list fits the theme well but I don’t think they’re all that strong. You must then finish a short or long rest to use your Channel Divinity again. With the martial weapon proficiency and domain abilities, these clerics can deal tremendous focused damage on a single target.
Deities: Dumathoin, Flandal Steelskin, Gond, Grumbar, Laduguer. (DnD 5E), Which Sorcerer subclass should you pick? You must declare the smite before making the attack. If it is a ghost or a possessing fiend, it becomes ethereal and free-floating again. Play-style: You like casting spells, like the wizard does, but want to ensure you are not so squishy. (DnD 5E), Which Cleric domain should you pick? Whether it is the parties quest or providence, these clerics are goal oriented and understand success is more likely found when in a team. Use these abilities a total number of times per day equal to 3 + your Charisma Modifier.

The offensive powers of a Light Cleric are legit, with six different fire-related spells to choose from. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Granted Power: You can perform a feat of strength as a supernatural ability. Play-style: You play as the overwatch of the party, ensuring everyone is kept up to their fighting strength. Deities: Aurifar, Ishtar, Kikanuti, Solanil, Zoser. Artifice Domain. You can do a lot with an Arcana Cleric, and do it well.