Dueling. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Other interesting sites If you want to discuss contents of this page - this is the easiest way to do it. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page. Beginning at 9th level, you can reroll a saving throw that you fail.

You regain all expended grit points after a short or long rest.

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Unless otherwise stated, the content of this page is licensed under. At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. • Banneret Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License. As a fighter, you gain the following class features.


On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. You can use only one maneuver per attack. Click here to edit contents of this page. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. Saving Throws. Or you might be self-taught—unpolished but well tested.

The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: • Strength score

While you are wearing armor, you gain a +1 bonus to AC. Creative Commons Attribution-ShareAlike 3.0 License. Beginning at 9th level, you can reroll a saving throw that you fail. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat.

View and manage file attachments for this page. Change the name (also URL address, possibly the category) of the page. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies. Once you use this feature, you must finish a short or long rest before you can use it again. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table. Click here to toggle editing of individual sections of the page (if possible). View wiki source for this page without editing.

At 18th level, they turn into d12s. A threat to your homeland, a thirst for revenge, or a need to prove yourself might all have been factors. When you do so, choose a friendly creature who can see or hear you. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. When you reach 7th level, you add your proficiency bonus to your initiative. On your turn, you can take one additional action. Check out how this page has evolved in the past.
If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. • Brute (UA)

Where did you acquire your weapons and armor? If you hit, you add the superiority die to the attack's damage roll. When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. The object lands at its feet.

Change the name (also URL address, possibly the category) of the page. On your turn, you can take one additional action. You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. They might have been military issue or family heirlooms, or perhaps you scrimped and saved for years to buy them. When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving. On a failed save, you knock the target prone. Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies. You can't take a Fighting Style option more than once, even if you later get to choose again. When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). Click here to toggle editing of individual sections of the page (if possible). Creative Commons Attribution-ShareAlike 3.0 License. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. At 18th level, they turn into d12s. You can make a fighter quickly by following these suggestions. While you are wearing armor, you gain a +1 bonus to AC.

You must be wielding a shield. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw.

Check out how this page has evolved in the past. You have a +1 bonus to attack rolls on ranged attacks.

As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class. You gain a +2 bonus to attack rolls you make with ranged weapons. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier. Maneuvers. Watch headings for an "edit" link when available. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. As normal, you can't increase an ability score above 20 using this feature. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level. Powered by Wikidot.com. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Not every member of the city watch, the village militia, or the queen's army is a fighter. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill.

Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. • Current hit points Append content without editing the whole page source. Hit Points at 1st Level: 10 + your Constitution modifier Watch headings for an "edit" link when available. You can use only one trick shot per attack.

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.

You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class. Starting at 2nd level, you can push yourself beyond your normal limits for a moment.

To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques: Starting at 17th level, you can use it twice before a rest, but only once on the same turn. • (a) a dungeoneer's pack or (b) an explorer's pack. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.

Find out what you can do. Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.

At 10th level, your superiority dice turn into d10s.

However, some minds couldn’t stop with the innovation of the crossbow. You have a limited well of stamina that you can draw on to protect yourself from harm.

General Wikidot.com documentation and help section. Unless otherwise stated, the content of this page is licensed under. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. • Echo Knight You might have enjoyed formal training in a noble's army or in a local militia. Many maneuvers enhance an attack in some way. Weapons: Simple weapons, martial weapons • Arcane Archer Fighters learn the basics of all combat styles. You have advantage on your next attack roll against that creature before the end of your turn.

If you want to discuss contents of this page - this is the easiest way to do it. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses. Find out what you can do. Hit Dice: 1d10 per fighter level Click here to toggle editing of individual sections of the page (if possible). What drove you to this training in the first place?

You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.

Click here to toggle editing of individual sections of the page (if possible).

Superiority Dice.

All Rights Reserved. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. Append content without editing the whole page source. Did you take up the sword as a way to escape the limits of life on a farm, or are you following a proud family tradition? The Champion archetype is detailed at the end of the class description; see the Player’s Handbook for information on other martial archetypes. Creative Commons Attribution-ShareAlike 3.0 License. Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die. The following styles are added to the list for fighters.Under the discretion of DM, the following fighting styles can be added to the list for paladins and rangers.. Official [].

You must be wielding a shield or a simple or martial weapon to use this reaction. You must be wielding a shield.

On a failed save, it drops the object you choose. Something does not work as expected?

Defense.

You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw.