This is, however, as much a bane as it is a boon for those who offer the Father of Serpents worship, for just as he may protect his flock when they are endangered, his retribution for slights is swift, and communities that fail to properly worship him often find their crops failing, their livestock sickened, and their children born with crippling deformities. The Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. | Here Be Monsters Character Sheets The following spells are added to the warlock spell list for you. Even his most devout worshipers realize he may simply wish to feed at times, and on these occasions no amount of devotion can protect a supplicant from death. Yig ignores hardness less than 20 for any object he strikes. If Yig is slain, his body decays as normal, but he does not stay dead for long. As long as it suffers under the curse of Yig, the victim becomes staggered for 1d6 rounds whenever it fails a saving throw against a mind-affecting or poison effect, and any offspring sired or birthed are deformed in some hideous (but mostly cosmetic) fashion. Check out how this page has evolved in the past. When this Intelligence drain would reduce the victim’s Intelligence score below 2, the victim is instead transformed (as if via baleful polymorph) into a Tiny venomous snake. | d20PFSRD View wiki source for this page without editing. Cthulhu is directly allowed in the rules. You can model such unfortunate creatures by applying the mutant creature template. The Great Old One warlock patron's Create Thrall feature (PHB, page 110) says: ... Protection from Evil and Good (1st level cleric, paladin, warlock, and wizard spell) possibly could work, although it only prevents being charmed by aberrations, celestials, elementals, fey, fiends, and undead. His temples rarely take the form of constructed buildings and are often nothing more than a forest clearing, a ring of standing stones, or the mouth of a large cave. In particular, about tabletop RPGs--the various editions [and clones] of "the world's most popular, fantasy role-playing game;" Palladium's "Megaversal" system; Battletech & Mechwarrior; d20 Star Wars; FATE; as well as home-brew settings and game systems. | Dungeon World SRD | Design Finder 2018 In the Great Old One section, it specifically calls out Great Cthulhu as an option for your pact entity. Change the name (also URL address, possibly the category) of the page. In addition to the normal changes wrought by this template, such mutants invariably bear a unique birthmark somewhere on their body—the crescent moon shape that all of those touched by Yig bear. Any creature that has ever willfully harmed a snake, has suffered the effects of the curse of Yig (see above), or has slain one of Yig’s clerics can be targeted by the Great Old One’s serpentine dreams, regardless of the distance between the creature and Yig—even across planar boundaries. 2015-07-05, 11:54 AM (ISO 8601) View/set parent page (used for creating breadcrumbs and structured layout). The warlock entry in "Mages of Monvesia" offered the briefest look at the Great Old Ones of Monvesia--a class of beings called the H MDJVNW (pronounced "am-DIV-new"), which had once been worshiped by ancient humans and goliaths in their homeland of Desolation.Seven H MDJVNW were named in that early post, but little else was offered beyond these names and an epithet each. | GumshoeSRD Failing a DC 35 Will save against Yig’s unspeakable presence causes the victim to become more susceptible to curse effects. See pages that link to and include this page. I've always found the epic-level (over 20th level) rules for 3.5 to be a bit convoluted and excessively complicated. The cursed creature cannot gain the benefit of immunity to poison, be it from a class or racial ability, a magic item, or any other source. View and manage file attachments for this page. In order to use serpentine dreams against a target, Yig must first successfully affect the target with his nightmare spell-like ability. The existence of other Great Old Ones has yet to be confirmed--but remains a possibility. Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. He spends a year in the form of a venomous (but otherwise normal) snake, after which he sheds his skin and emerges once again as Yig. If used correctly, this is one hell of a damage dealer. His favored weapon is the punching dagger. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. This green-scaled humanoid has a long, serpentine neck and head, and its brow is marked by a distinctive crescent shape. At 14th level, you gain the ability to infect a humanoid's mind with the alien magic of your patron. The save DC is Charisma-based. The save DC is Charisma-based. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. In his true form, Yig stands 14 feet tall and weighs 1,100 pounds. Click here to edit contents of this page. Of all the Great-Old-Ones, Yig is without a doubt the most benign. This site may earn affiliate commissions from the links on this page. The target must succeed at a DC 35 Will save or it takes a –6 penalty on all saving throws against poison effects and loses the ability to recover from poison effects naturally (though magical effects that remove poison effects still work). XP 3,276,800CN Large monstrous humanoid (chaotic, Great-Old-One, shapechanger)Init +25; Senses darkvision 60 ft., low-light vision, scent; Perception +45Aura unspeakable presence (300 ft., DC 35), AC 45, touch 30, flat-footed 34 (+11 Dex, +10 insight, +15 natural, –1 size)hp 635 (31d10+465); fast healing 20Fort +27, Ref +28, Will +28Defensive Abilities freedom of movement, immortality, insanity (DC 35); DR 15/epic and lawful; Immune ability damage, ability drain, aging, cold, death effects, disease, energy drain, mind-affecting effects, paralysis, petrification, poison; Resist acid 30, fire 30; SR 38, Speed 60 ft., climb 60 ft., swim 60 ft.; air walkMelee bite +44 (6d10+21/19–20 plus poison), 2 claws +44 (4d8+21/19–20), tail slap +44 (4d10+21/19–20 plus grab)Space 10 ft.; Reach 10 ft. (20 ft. with tail slap)Special Attacks constrict (4d10+21), curse of Yig, mythic power (10/day, surge +1d12), rend (2 claws, 4d8+21), serpentine dreamsSpell-Like Abilities (CL 27th; concentration +37), Constant—air walk, freedom of movement, speak with animals (reptiles only)At will—awaken (snakes only), baleful polymorphM (DC 25, into harmless snakes only), commune with nature, dimension doorM, dreamM, greater dispel magic, nightmareM (DC 25), transport via plants3/day—demand, quickened feeblemind (DC 25), healM, quickened poison (DC 24)1/day—control weatherM, symbol of persuasion (DC 26), true resurrection, Str 38, Dex 33, Con 41, Int 30, Wis 33, Cha 30Base Atk +31; CMB +46 (+50 sunder); CMD 77 (79 vs. sunder)Feats Bleeding Critical, Combat Reflexes, Critical Focus, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (bite, claw, tail slap), Improved Initiative, Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-Like Ability (feeblemind, poison), Vital StrikeSkills Acrobatics +42, Climb +56, Handle Animal +41, Heal +42, Intimidate +44, Knowledge (nature, religion) +41, Perception +45, Sense Motive +42, Spellcraft +41, Stealth +41, Survival +45, Swim +56, Use Magic Device +41Languages Aklo, Common, Draconic, Undercommon; speak with animals (reptiles only); telepathy 100 ft.SQ change shape (any serpentine form; shapechange), devastating, otherworldly insight. You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence. Traveller SRD With the higher po... represents an individual's fear of others. Unless otherwise stated, the content of this page is licensed under. If the victim fails its save against nightmare, it must succeed at a DC 35 Will save or take 2d6 points of Intelligence drain in addition to the normal effects of nightmare. Once you use this feature, you can't use it again until you finish a short or long rest. Unlike most of the Great-Old-Ones, Yig tends to take notice of those who worship him. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. Musing about tabletop gaming. The save DC is Constitution-based. Recent Changes | The Modern Path SRD The victim takes a –6 penalty on all saving throws against curse effects, and the effective DC to remove a curse from such a victim increases by 6. | FateCoreSRD A nature cleric serving a nature-loving god and a death cleric … | Fudge SRD Check out our other SRD sites! If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn. Warlock: The Great Old One. The Great Old Ones are a group of unique, malignant beings of great power. Notify administrators if there is objectionable content in this page. Sell at the Open Gaming Store! It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Dissonant Whispers: One of the best spells in the game that can grant an attack of opportunity on a failed save. A creature normally immune to curses that is affected by Yig’s unspeakable presence can now be affected by curses (but takes no further penalty against curses as a result of the Great Old One’s unspeakable presence). | d20HeroSRD Creative Commons Attribution-ShareAlike 3.0 License. They do not get archetypes instead they get domains which means an “influence” over a certain aspect of life typically in accordance with the deity they serve. The Great Old One Expanded Spells. | d20 Anime SRD If a creature suffering from this effect dies and is brought back to life, there is a 50% chance the effect persists upon the creature’s restoration to life. FAQ. Legal Information/Open Game License, Fan Labs New Pages | 3.5e SRD We have officially ranked all of the cantrips available to a new Cleric in the fifth edition of Dungeon and Dragons! Append content without editing the whole page source. Wikidot.com Terms of Service - what you can, what you should not etc. The domain refers to the cleric class that is available at character level 1. Yig is primarily worshiped by nomadic societies and those who live with a close connection to the land; veneration of him is all but unknown in urban areas. Yig’s clerics have access to the domains of Chaos, Community, Protection, and Scalykind, and to the subdomains of Defense, Dragon, Revelry, and Venom. Any creature that has ever willfully harmed a snake, has suffered the effects of the curse of Yig (see above), or has slain one of Yig’s clerics can be targeted by the Great Old One’s serpentine dreams, regardless of the distance between the creature and Yig—even across planar boundaries. Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. Click here to toggle editing of individual sections of the page (if possible). Find out what you can do. | Starjammer SRD He is reborn 3 months after his death, hatching from the egg of a venomous serpent (although not necessarily on the same planet on which his previous incarnation was slain). | Swords and Wizardry SRD The Great Old Ones are to be distinguished from the more cosmically placed entities such as Azathoth, Nyarlathotep and Yog-Sothoth, and from races such as the Chthonians, the Deep Ones, the Elder Things and the Mi-go. | PF2 SRD. Once per round as a free action when he touches or damages a creature with any natural attack, Yig can target that creature with a potent curse.