Your main approach option is either Forward air or Neutral air.

Fix the bridge, cross it, take on the two Spirits in front of the fighter, and you’ll have your chance to take on Jigglypuff. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. Once you beat it, you’ll be able to play as Jigglypuff yourself.

Here’s how to beat and unlock Jigglypuff in Super Smash Bros. Original Game: © Nintendo / HAL Laboratory, Inc. This is an easy concept to understand, but a hard concept to master.

Ultimate is actually pretty easy. The hit box lasts a long time, and can break shields so use your aerials to pressure them to shield then break it with pound. Smash Ultimate Jigglypuff is very different to the Jigglypuff you know from mainline Pokemon games. There are several Spirits that reduce the effects of Slumber moves and floors, and even some that negate their effects entirely, Usually, one of the Spirits surrounding a Fighter unlock will offer players the opportunity to unlock a Support Spirit designed to help them in the Fighter fight, so there are some Slumber Immunity Spirits available for unlocking near Jigglypuff. 10 games max/session. However, once you know what you’re doing it’s actually pretty easy to beat Jigglypuff.

Learn all about JIGGLYPUFF in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more! Jigglypuff can rest out of rapid jab combos because rest comes out so quickly. Here is an example of good spacing compared to bad spacing. Once he is offstage he connects with a falling Neutral air into a Forward air to finish the stock. Even though Jigglypuff’s aerials are fast and have great priority poor spacing will get you punished. I use this a lot, but i dont see a lot of other players utilizing it much. contact lists. Just hungrybox’s presence makes his opponent shield. Here is a good example of Zero exhibiting good spacing and zoning while controlling space.

Please report any coaches who try to contact you for sessions outside of ProGuides to Welcome to Smashboards, the world's largest Super Smash Brothers community! Need help? Check to make sure you have internet access. The main purpose of controlling space is to push your opponent off stage because they simply have no where else to go. Please keep communication primarily within the session and game. This isn’t hard to execute, but is kind of tricky to set up. In the example i read my opponents roll in towards the stage because he is near the edge, and most players will go for a roll towards the stage to regain some stage control.https://gfycat.com/LikelyBronzeHapuka. This isn’t super important but i thought it was at least worth mentioning. Jigglypuff’s neutral game revolves around throwing out spaced aerial pokes towards your opponent while properly spacing, zoning, and controlling space. Smash 4 Jigglypuff Guide by UrinalChopsticks. To cause a knock down and be able to ground tech you must hit the ground while in hit stun or in tumble. By clicking "Continue", I agree to the Play With Pro Guidelines. Ultimate Edition - Switch or a Poké Ball Plus.

If your opponent likes to recover really low, and hug the stage you can walk off and do a falling Back air or Forward air, and stage spike them.

Jigglypuff can sweetspot ledges during the entire move, allowing Sing to set up a punish from a ledge. Up smash is a good out of shield option that can kill so use it punish rolls or poorly spaced attacks. Play VS. matches, with Jigglypuff being the 15th character to be unlocked. Each coach will have their own prices listed, 100 PG Points = $1.00 USD. I will start very basic, and eventually move to more advanced techniques and strategies. {{ convertDuration(message.text.duration) }}, Favorite Pros • {{ getFavoriteCoaches.length }}, Pros Online Now • {{ getVisibleOnlineCoaches.length }}, In Session • {{ getInSessionCoaches.length }}, Choose {{ getSpecializationOptionsType || "Specialization" }}. We've recently moved from Disqus to Spot.IM. Customs, punishes, and combos! Our Pros will help players like yourself start winning right now. ({{ getSelectedCoach.ratings }}). Jigglypuff is one of the few fighters who can moves more quickly through the air than on the ground, so she excels in aerial combat.In addition, she can jump up to six times in the air.

Once he sees the missed tech he rises with another Forward air to cover the missed tech and continue the combo. Jigglypuff’s jab,Forward tilt, and Down tilt are all great for hitting grounded opponents that miss a tech. This site uses cookies. -Jigglypuff’s jab is great because it is low to the ground so you can jab reset missed techs, and crouching opponents, -Double jab has okay knock back, and only situational use Up tilt, -Great for if you need a quick hit box behind Jigglypuff, -Has situational uses like quick follow ups on the ground, -Is decent near the edge because it sends at a down and away angle, -Has situational uses such as to shield poke, -Doesn’t do anything that Forward tilt can’t do other than reach lower, -Has great knock back with quick start up, and a decently lasting hit box, -Has the most knock back of all of Jigglypuff’s grounded moves, -Sends at a horizontal angle so good for gimping bad recoveries, -Has little start up with lots of end lag, -Everything Down smash does Forward smash and Up smash do better, -Pretty much useless, but can be used to grab the ledge, -Has high commitment with little control, and is easy to avoid, -Jigglypuff’s strongest move that comes out on frame one, but has 4 seconds of end lag, -A completely useless move, but can be ledge cancelled, -Has a strong hit box on start up, and a weaker one on after, -Another great approach option with longer range than neutral air, Has great knock back, and can kill early if not stale, -Great for pressuring shields or covering tech options on a platform, -Also great for covering tech options on platforms, -Great for getting an opponent offstage or in the air, -Good for getting an opponent in the air, but doesn’t give any follow ups so you have to chase them into the air, -Can have good follow ups at low percents, but only of you read an air dodge. Link’s neutral special—pressing just B on its own—fires an arrow in the direction he’s facing. Find in-depth videos within each character … Clear Classic Mode with Kirby or any character in his unlock tree, being the 2nd character unlocked after Ness. If a game ends in under 5 minutes for any reason, it is okay to play another within the same session. Sorry the coach declined your request, try another coach. Ultimate Jigglypuff Guide, we will guide you on how you can play with Jigglypuff in Super Smash Bros. However, there are definitely ways to get around this. Traveling from the high-tier to low tier, it's the puff ball herself! If you have never played jigglypuff before thats okay because you should be able to learn from this guide no matter how much time you have spent playing her. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! When an opponent misses a tech there will be a green flashing animation where they hit the ground. Hmph, well that was quite the pounding... Puffin the Competition (Jigglypuff Special Move Guide) *EDITED*. {{ getSessionTypeDescription(selectedGame, sessionType) }}. The Coach is currently unavailable or in another session. After you get to a small village of sorts, you’ll be able to go north into a forested area containing a broken bridge. Even though he isn’t actively zoning his opponent knows he is in a bad position with very little stage control and very few options. You’ll need to get your shielding and dodging down if you want to become a Smash Ultimate Jigglypuff main! With very little shield stun, and less end lag to drop your shield in smash 4 most of the time you dont even have to jump out of shield you can just drop shield, and immediately rest. It’s important to note that unlocking Smash Ultimate Jigglypuff in the “Challenger Approaching” mode doesn’t actually unlock it for use in Adventure Mode. If you happen to go up against Jigglypuff in Challenger Approaching, Link is your friend.

Please do not accept sessions outside of ProGuides. If your opponent is in a a bad position it doesn’t matter if you wait 2 seconds to do something or 20 seconds to do something they are still in a a bad position, and they have to make a move. Get a custom video analysis delivered to you within 24 hours. Find vital information and in-depth videos, containing knowledge from the world’s best pros.

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