8% Minimum base damage, x1.2 enemy's attack. 18 endlag on hit. The editor who added this tag suggests: Missing Gun Special, Grappling Hook, Rebel's Guard If you have a … Total frames is 62 on level ground when you miss. joker is actually mid tier. Joker's Counter Picks. Up Tilt; Frame Startup: 8/11/14/17/20: On Shield:-27: Active on: 8/9 (11-19) [Final Hit: 20-23 (20-23)] Total frames: 40: Frames Landing Lag:--Note: Rehit rate: 3 And 87 if you miss and go over an edge. This article is in need of additional images. Ground Attacks; ... Intangible on frame 1-8 in addition to counter freeze frames. Joker's Rebellion Gauge has a 100 Unit Cap, in which Arsene will appear for 1800 Frames (30 seconds). 1 2 All you need to do is use grappling hook into … Joker is strong Against Little Mac score: 368 86.36 % upvotes Donkey Kong score: 202 86.59 % upvotes Ganondorf score: 166 ... despite really good frame data and a very long recovery. Joker (SSBU)/Hitboxes. From SmashWiki, the Super Smash Bros. wiki < Joker (SSBU) Jump to:navigation, search. lucina Menu. Arsene's hitboxes are colored orange. He specializes in a mixed tricky/rushdown style gameplay, as the majority of his arsenal boasts powerful traits, though the range on his standard attacks can be a bit lacking without Arsene available. Joker is a middleweight who can wall jump. Startup is 2 upon reaching a target. Must charge for 32 frames minimum before you are allowed to punch. Super armor on frame 5-35. Ultimate. -- -- -- -- -- … (ending the frame he ascends). Arsene, as a result, is guaranteed to appear after 3 minutes. Joker gains 0.00925 Units per frame, or 0.555 a second. Landing hit on frame 1. Arsene's data is in parentheses. Rebellion Gauge. Super armor on frame 15-35 for the air version. He has a fast dashing speed, but his initial dash, walking and air speeds are merely average. Rebel Gauge---Total Units: 100: Passive Generation per Frame: 0.00925: Units per 1% Taken: … Mobile-friendly Frame Data for Lucina in Super Smash Bros. Ultimate. Damage-based armor begins on frame 1 of charge and lasts until the punch begins, starts at 8% (9.6% in 1v1) and builds to 14% (16.8% in 1v1) on max charge release. Mobile-friendly Frame Data for Lucina in Super Smash Bros.