Wait is there not a moderator for the Lucas forum? Dash attack sweet and sour spot are identical on shield. Well I don't know Japanese, so the thread isn't available in Japanese. *The data says 0x1 for clang, but since the article is indestructible in-game that means there's probably something else at play here that I don't understand. | Barbie & Friends | Barbie | Barbie, Söz | 82. Except now it's compiled into one big post instead of scattered around multiple sources. I have played Lucas since Brawl or Melee, whichever game he first came in, but I haven’t gotten combo/edge guarding good at smash until this one. Not sure if this helps but keep on working!! If airborne, Lucas will enter special fall after frame 32 and receive an additional 32 frames of lag when landing on the ground. The upside to this is that if an electric hitbox connects, then the victim actually experiences. This is a subreddit for people who main Lucas in Super Smash Bros Brawl, Super Smash Bros for 3DS and Wii U, Project M, and Super Smash Bros Ultimate. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. The editor who added this tag suggests: Missing some of his moveset If you have a good image for this article, upload it here. Ultimate, GameCube Controller Super Smash Bros. I don't know that it matters that much. It is especially hard since his Zair has only half as much range as it did in smash 4. Search Explaining Dedede's Devious Hitboxes (Smash Ultimate) Rekzius song statistics with sub count live checker. Left and right both yield a respective roll, down yields a spot dodge, and jump yields a jump. He is also extremely good at air dodging and shielding, so he almost never gets hit by PK Fire or PK freeze. So yeah, it's the 4.7 one. JavaScript is disabled. Re-hit rate: how many frames it takes for the hitbox to react against the same hurtbox again after initial contact (nair). Opponents can act frame 1 upon breaking out of the ice and are in a forced aerial state; any remaining jumps (or lack thereof) are kept intact. Also, try up throw to up air, on lighter characters it might be difficult but on heavy chars you might even be able to get a nair or fair. go premium to hide all advertisements and this notice. I also have a hard time whenever I do get a grab or hit, especially since Lucas does not have his combo throw from smash 4 anymore. If you're using Chrome, at least, you need to right-click on each one and choose to show the controls. This is mostly present in multi-hitting aerial attacks, but (due to the nature of jump-cancelling) is present on some up smashes as well (like Mewtwo's and Zelda's). PSI Magnet: healing halved when absorbing a teammate's attack. | Söz Dizi, Stormi's 1st Birthday Party | Kylie Jenner Snapchats Songs, LIVE AMSR (JE MANGE DES PÂTES) | TheVivi - Live (chaîne de live), HOW TO GET AN AFRO WITH ASIAN HAIR!! Mix up your movement by b-reversing PSI Magnet and PK Freeze . It's also a good way to practice your magnet cancels, but that's a different story. GameCube Controller Super Smash Bros. It's really easy to see if you set a level 9 CPU Mewtwo to "attack" on training mode. As for the name, I had no idea what title to use for the thread so I said the thread name was open to suggestions. Click here to sign up right now and start on your path in the Smash community! Whenever I edge guard with PK Freeze I have to remind myself that depending on how close they are, I might want to actually take a step back further into the stage so that I can manage my PK Freeze a little better while maintaining its long distance speed. Alternatively, this ad may have just failed to load. Ultimate Tier List, currently updated for patch 8.1. By continuing to use this site, you are agreeing to our use of cookies. + 데니스와 영상통화 [눈물주의] | 여락이들_, Weld Lgriya 09 - Mowatin M9se7 ft. LZ3ER prod (by 88Young) | Weld L\'Griya 09, Konstantinos Galanos Feat Giannis Kritikos ~ Sta Patomata [Original 2014]] | Konstantinos Fytros, РЕЦЕПТ из ТикТока в РЕАЛЬНОЙ ЖИЗНИ | Evelinushka, FLIRTING WITH ANOTHER GIRL IN FRONT OF MY GIRLFRIEND TO SEE HER REACTION! It always acts as a 45° angle vs. aerial opponents, which is why 361° is generally a good kill-move angle for grounded attacks (or attacks aimed towards grounded opponents), but not so much for aerial ones. But if you're fighting Rosalina and you nair but catch Luma instead, then you're stuck in hitlag for every hit while Rosa is free to come up with whatever punish she deems best. Interestingly enough, Up smash is the only attack in Lucas's arsenal that has invincibility and/or intangibility. "Crossed-fingers" landing lag: in frames, seems to be. Like the name implies, this angle tries to link multiple hits together without an opponent falling out and does so by constantly changing the hitbox's angle to match that of the direction (while also using a different knockback formula and calculating the attacker's momentum, and other complicated things, but that's neither here nor there) the hitbox is moving in. Unless the other player was running straight through you at the right time, then if you're going for a grab, you would ideally be spaced correctly and getting the grab. Finally we are back with hitbox videos! Although technically it actually. On grounded opponents acts as 0° until the knockback taken by the opponent crosses a specific knockback threshold (60 units of knockback, to be precise), at which point the angle will begin to increase until it maxes out at 40°. Sonic (SSBU)/Hitboxes. how to Edge guard ( I'm not bad at it, but definitely need improvement), I have seen some videos from u/clarenc37 and I definitely appreciate those because they help a lot. Start-up: A mandatory 16 frames; absorbs as soon as frame 10. Ptil: RNNP 2011 - Store utfordringer på viktige områder | Petroleumstilsynet, New Dawn Films: Andrew heads to The Astoria International Film Festival | New Dawn Films, ПашАсУралмашА:-"Крупная щука на микро джиг" (1 серия). Struggleton's Twitter: Lucas frame data that's been available for a farily long time! However I have a hard time approaching on some characters who throw out large hitboxes that are hard to approach in neutral. Share QuoteGaming posted April 26, 2019 In smash ultimate, I usually don't know what move to use next to follow up and end up reseting to neutral every time after the first hit. I went a little bit more in depth up in the "angles" section. I'll personally lab it today. F-tilt, for example, will beat out Mario's jab when hitting with the sweetspot because Mario's jab uses his arm (hurtboxes) during the animation. *When viewing the hitbox gfycat, keep in mind that Lucas's foot expands during the in-game animation, so the apparent disjoint seen here is not nearly as extreme as it seems. Cooldown: a total of 32 frames; the PK Freeze hitbox will happen on frame 6. 3 0 B-Reversing is key. Heals x1.2 times the damage of the energy-based hitbox that it absorbs. However I have a hard time approaching on some characters who throw out large hitboxes that are hard to approach in neutral. This article is in need of additional images. If you can land a dtilt to fsmash, that should kill at 100 give or take. Reflectability: whether or not a hitbox can be reflected (PK Freeze, PK Fire, and PK Thunder). 'Cuz you know how Mother 3 isn't available in the U.S.? (STRAIGHT HAIR TO AFRO TUTORIAL) | TonyMontana301, "WorkShock" by Rony Barrak - at Al Bustan Festival 2016 | Rony Barrak, Need for Speed Payback Gameplay Walkthrough Part 22 - STEALING A GOLD LAMBORGHINI ADVENTADOR | GameRiot. Loop. Welcome to Smashboards, the world's largest Super Smash Brothers community! Most of Lucas’ kit is just a worse version of Ness. Would you all please comment under this post and help teach me the following? Notice the pretty sizable dead zone right in front of Lucas. The only strategy I have been using to face him is spacing out with PK Fire ( probably spamming the move way too much) and punishing with back throws offstage throws and attempting to Edge guard with PK freeze. An optional hold state: Can be held indefinitely by holding down the button. Hmm... in that case I should learn to calculate frame advantage so I can get the data for hitboxes I'm unsure of... but yeah if I hadn't quoted your post I wouldn't have learned to use the "table" function lol. I sometimes land a forward throw/PK Fire to short hop (X+A does an automatic useful one) to a PK Freeze.Some neutral combos I start with his down b right on top of them followed my neutral a to maybe PK Thunder or PK Freeze depending on how far they knock back. But yeah, this is pretty useful info to have, so a thousand thanks for providing it! Hello everyone I love playing Lucas in smash ultimate, especially using his amazing new PK freeze to Edge guard! Bölüm - Tuzağa Düşen Tim'e Kopuk Takviyesi! His PK Fire doesn’t combo and most of his aerials have worse frame data and hitboxes. This site uses cookies. Useful for extending recovery distance. My Twitter: Halts all vertical momentum on frame 1 while maintaining all horizontal momentum. I explained his invincibility above, but from frame 15 to frame 29 of his up smash animation Lucas's head becomes intangible, effectively reducing the size of his total hurtbox to his short trunk and stubby limbs. Absorbabilty: whether or not a hitbox can be absorbed (PK Freeze, PK Fire, and PK Thunder). Ness (SSBU)/Hitboxes. Here's the direct link to the Lucas post: Invincible hurtboxes are capable of interacting with other collision bubbles, while intangible hurtboxes are not. (I do occasionally get short hop Nair strings into a forward air when a catch my opponent trying to grab). The attack will immediately transition into its cooldown state upon reaching frame 50. Those numbers are pretty surprising. It'll spam uncharged shadow balls and if you time your up smash correctly you can see them float right through Lucas's head as if it's not even there. Opponents take half damage while encased in ice; any attack with the "fire" attribute is capable of immediately breaking a target out of its frozen state.