Lucina debuts as an unlockable newcomer in Super Smash Bros. for Nintendo 3DS and Wii U. In Smash Bros., Lucina plays almost identically to Marth. The stock icons and character select portraits change to reflect this. Has the lowest ending lag out of Lucina's tilts, making it useful for interrupting grounded approaches and creating space. Does an upward slash while turning clockwise. Marth relies on spacing, more defensive play, and early KOs with his powerful tippers. High quality Marth inspired laptop skins by independent artists and designers from around the world. Lucina - Fire Emblem - [21ɛ] The daughter of Prince Chrom of Ylisse and descendant of Marth, Lucina travels back in time to save the world from imminent destruction. Lastly, her higher overall knockback removes several noteworthy sourspotted combos that Marth possesses at high percentages, while her unique KO set-ups are riskier than his. However, while it has moderately fast start-up, it has high ending lag. Artwork of Lucina and Robin from the official site. Updates 1.0.6, 1.0.8, 1.1.0 and 1.1.3 collectively improved her overall damage output, decreased the ending lag of several combo-oriented moves, and increased the knockback of many of her standard attacks.
The ability to dash cancel into any attack improves her grounded spacing ability (especially for her tilt attacks), and allow her to bait attacks with fox-trotting; this is all further compounded by her fast running speed, which has also been improved due to the universal increase in mobility. She appears as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Lucina has obtained excellent results and representation early in the Ultimate metagame, especially compared to Marth; as such, she is near-universally considered to be the best swordfighter in the game. Four of Olimar's costumes replace him with Alph, one of the protagonists of Pikmin 3. https://www.ssbwiki.com/index.php?title=Alternate_costume_(SSBU)&oldid=1479641, Banjo resembles Mumbo Jumbo, the helpful shaman. Additionally, she is the only full clone in, Lucina is also one of three unlockable characters prior to, Lucina is the only one of the three clone characters to not share their counterpart's, In the Japanese version of the game, Lucina has an alternate. Deals the most damage of the three finishers, wearing down shields well, and can shield poke low shields. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. While it won’t take as long as some characters, you may prefer Classic Mode to unlock Lucina quickly. Note: Additionally, every stage plays a track from the Fire Emblem universe, no matter what universe the stage originates from. Gets up while slashing to the left and then to the right. Ultimate. Covers a very large area, making it useful for spacing. She appeared with Chrom and fellow smasher Ryu in Project X Zone 2, a crossover strategy game featuring characters from Bandai Namco, Capcom, Sega, and Nintendo. Has a stronger damage multiplier, activates faster, launches opponents backward and has an, Dashes at a blinding speed to perform an extremely powerful outward slash. As a result, Lucina ranked 36th on the second tier list, resulting with her being reassessed as a mid-tier character, and gaining the fourth largest rise between the first and second tier lists. The cuffs are reminiscent of Silver's bracelets. Half of the Hero’s alternate costumes represent different protagonists from across the franchise. Compared to Marth, Lucina's KO potential is noticeably more consistent at high percentages; on a related note, she also has guaranteed horizontal KO set-ups unique to her. An overhead arcing slash. The clean and late blade hits' damage outputs are also reversed.
Everything we know so far! Lucina also has a poor grab game: each of her throws have meager damage outputs, while her only throws that do have utility (up throw for KOing and down throw for starting combos) are only effective at very high percentages and low percentages, respectively.

Credits roll after completing Classic Mode. This ties in with her vulnerability once she loses the neutral game, as despite having a below-average weight and only average falling speed, Lucina is susceptible to combos, and her tall hurtbox provides an easy target. Lucina - Fire Emblem - [21ɛ] The daughter of Prince Chrom of Ylisse and descendant of Marth, Lucina travels back in time to save the world from imminent destruction. The suit's color is reminiscent of the Aerobics category. Has greater vertical reach than the first hit or the second neutral hit.

Half of Robin's costumes are male, while the other half are female. Lucina returns in Super Smash Bros. License. If struck in the middle of the arc, it deals more damage and, Spins and flings the opponent forward. 4. She runs into Chrom and the Shepherds, saving her aunt Lissa from the first of the Risen on one occasion and later dueling Chrom in Arena Ferox.

Lucina also has useful combo starters (neutral attack's first hit; neutral aerial's first hit; and Dancing Blade) and respectably strong KOing options (forward/up smashes and back aerial). Can. Lucina's only throw that has KO potential, it starts KOing at 165% and even earlier when Lucina is affected by. A big fan of CS:GO, Overwatch, and all things gaming, he now turns his talents from playing to writing. However, the biggest buffs Lucina received were indirect. (, Sheaths the Parallel Falchion, saying "You'll never defeat me!" May push opponents too far away for the fourth hit to connect at high percents.

She has been a popular choice among all levels of play. Issues. Both have the ability to hit below the edge as well. A prime example of this is her forward aerial, which is arguably her most useful spacing option, especially when utilizing the middle or tip of her Parallel Falchion. Her only other throw with utility is her down throw, which has limited combo potential outside of lower percents due to its high base knockback. All of Lucina's opponents are Fire Emblem characters. Dashes behind the opponent and slashes them at a blinding speed. Lucina was also slightly recloned from her previous appearance in SSB4, as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. By extension, the power of all Lucina's attacks is approximate to the weighted average of Marth's sweetspotted and sourspotted attacks, if not very slightly higher. While her moveset is safer overall compared to Marth's thanks to her attacks having consistent knockback, low hitlag modifiers, and slightly higher shieldstun at close range, Lucina's attacks are more punishable than Marth's if they are not spaced sufficiently because of Marth benefiting from his tipper's higher shieldstun. Lucina also has her own KO set-ups different from those of Marth via the first hit of neutral attack, while sharing some of them with him, and those she shares being arguably easier to perform because of the Parallel Falchion's consistent hitboxes; the most prominent example is the KO combo consisting of her neutral attack's first hit into forward smash, which is overall more effective when compared to Marth's, thanks to her balanced hitstun and knockback. According to the 2019 Smash Ultimate Tier List, Lucina is one of the best characters in Super Smash Bros Ultimate. Update 3.0.0 increased the range of her dash grab, much like Marth, Roy, and her father. Covers platforms very well and is useful for juggling and starting aerial combos. The move can also serve as an emergency KO move near the ledge at extremely high percents. Lastly, Lucina is slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Captain Falcon. Some characters possess certain alternate costumes with more drastic design differences, and are not merely recolors of their standard outfits. How To Unlock Lucina In World of Light. If the attack connects at the middle of the swinging arc (directly below Lucina), it serves as a powerful meteor smash. Noteworthy examples include her up smash, down aerial and Dancing Blade, which are all more powerful than Marth's equivalents in any given case. Compared to Marth's, it loses true combo percent potential sooner due to its greater knockback compared to his equivalent move's sourspot. Crusade In addition to being the second highest ranking high-tier character, this placement renders her as both the highest ranking clone and unlockable character. Can lock. The Ice Climbers' demo (top) and final (bottom) costumes. You won’t get to this point until much later in the game, making it the slowest method for unlocking Lucina. This has been reflected by their respective tier placements throughout SSB4's lifespan. ", then lunges in one direction, attacking the first opponent she connects. Takes a step forward and does a leaning outward slash. Uncommon art for your Macbook Air, Macbook Pro, Macbook Pro Retina, and PC laptops. Aside from the first and fifth costume, the costume colors match the respective port color. It can tech-chase, combo into a forward aerial against heavier characters at low percentages, or combo into. Overall, Lucina is a "lower-risk, lower-reward" version of Marth. Ultimate. Except for her up throw, all of her throws have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at extremely high percents if Lucina has no rage. Unlike in SSB4, the colors of Mii Fighters' outfits are now customizable. Ultimate. Has somewhat slow startup for a dash attack, but deals decent horizontal knockback, KOing middleweights at the edge at around 130%. As in SSB4, the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade.