Deals slightly more damage than the other hits before, but has a small hitbox and can fail to link after the second neutral hit at higher percents if both hits are rushed and not timed properly.

You may be able to make this quicker by playing on a lower difficulty setting. Have something to tell us about this article? He is voiced once again by Hikaru Midorikawa in all regions, albeit using recycled voice clips from Brawl.

However, it should be noted that the high base knockback of his throws allow Marth to take advantage of his good edgeguarding capability, especially at the edge.
Front and Back shots of Marth's new design.

Marth lying down after being knocked onto the ground. One of the strongest Final Smashes, also inflicting immense knockback, enough to.
Ultimate.

Marth celebrating the first Anniversary of Cipher by Daisuke Izuka.

Marth (マルス, Marth) is a playable character in Super Smash Bros. 4. 3. ^ Masahiro Sakurai (2014-09-03).

Overview. At low to mid percentage though by reading opponent's air dodge, Marth can setup into a charged up smash.

His attributes remain present: he has high overall mobility, sporting the fastest walking speed in the game (tied with his clone, Lucina), a fast dashing speed, average air speed, above average air acceleration, moderate falling speed, and low gravity, all of which is coupled with slightly below average weight.

Other hitboxes when tippered result in moderate knockback. Except for up throw, they have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at 160%, if Marth has no rage.

6%/5%/3% (ground uncharged early/mid/late), 7%/6%/4% (air uncharged early/mid/late), 16%/13%/9% (ground fully charged early/mid/late), 17%/14%/10% (air fully charged early/mid/late). Marth as a Level 10 Lord from the Promotional series of the Original TCG. These attributes make it an excellent out of shield option and combo-breaker. Essentially, it's not the canon design anymore. Arguably the largest nerf he has received is to his aerial game, another strength in previous iterations: his forward and down aerials are laggier; with the former being laggier in every regard having more startup lag with a shorter hitbox duration, higher ending and landing lag (with it no longer being possible to perform two forward aerials in a short hop), and auto-cancels much later, hindering his main approach option from Brawl, while the latter has more startup lag and the meteor smash is smaller, weaker, only lasts one frame and no longer reaches in front of him, hurting its edgeguarding utility despite the removal of meteor canceling.

For a gallery of Marth's hitboxes, see here.

Marth (マルス, Marth) is a playable character in Super Smash Bros. The jump is purely vertical and gains more height.

Sweeps Falchion on the ground toward the front outward then toward the back inward. As mentioned before, Marth possesses one of the longest overall ranges in the game, which plays a vital role in his neutral, as his mobility allows him to maneuver around opponents and space attacks with relative ease, with multiple moves that are safe to throw out at tipper range or further. As a solely sword-based character, Marth's neutral also suffers from a lack of a projectile, and he can struggle against projectile heavy characters and playstyles.

Marth's playstyle has remained fundamentally intact from past iterations, being characterized by the properties of his sword, Falchion. Dolphin Slash is his only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable.

Marth and Corrin from the 25th anniversary book, Marth as he appears in the Shadow Dragon manga. With custom moves enabled, Marth gains options to address some of his drawbacks, at the cost of creating different ones.

Marth strikes the opponent while moving behind them at lightning speed.

On fast fallers at low percents, this move can whiff, as the opponents will land before the strike and avoid the hit.

Choose the path with Marth to unlock him. Marth has a dedicated playerbase in competitive play, with notable players such as MkLeo, Mr.E, Pugwest, and False achieving strong results at results at top-level play. While his placement on the second tier list was considered to be fairly accurate, some top players (e.g, ZeRo and Dabuz) believed Marth to be too low, and his increasing tournament success further called his placement into question: Leo won Canada Cup 2016 after beating Ally in very close sets of Grand Finals with Marth, he beat ZeRo 3-0 at 2GGT: ZeRo Saga in Losers Semi-finals and turned around a harsh deficit in Grand Finals against Larry Lurr using only Marth, and he won GENESIS 4 using Marth for the entirety of Top 8 (although he used Cloud exclusively prior to this). A fast upward swipe while leaning forward.

Marth debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light.

Dolphin Jump provides Marth more vertical distance and greater horizontal control, but loses all of its offensive use. He looks pretty great, very pleasing design to look at.

It gives Marth an access to his only true follow-up from forward throw and grab release combo against some characters. While Lucina is Marth’s Echo Fighter, unlocking Marth is different from unlocking Lucina.

Fire Emblem’s Marth is one of the top characters on the Smash Bros Ultimate. Another Iconic Line From Rick Sanchez Becomes A Reaction Meme, U.S. He possesses notable advantages in his tipper mechanic, effective disjoint, fast mobility, above-average frame data, and a sourspot to benefit his combo game; however, his spacing and overall safety is so overly centered on his tipper mechanic that it hinders him in many ways, making his punishes unreliable due to their inconsistency. As such, while he is noticeably nerfed from Brawl, he has proven to be a solid pick in competitive play after his buffs. Forward smash's range makes it a good choice against opponents aiming their recoveries towards the ledge, and down tilt's range and speed make it good at 2-framing opponents. Press question mark to learn the rest of the keyboard shortcuts. His playerbase continued to grow significantly, with players like Fuwa gaining results in Japan, one of his driest regions for results. This is Marth's best tool for air combat but is risky to use in the neutral game unless used immediately out of a short hop, due to its weak damage if untippered, low hitbox duration and its strict autocancel window, only cancelling if used in a few specific frames immediately after a short hop. While he is still nerfed from Brawl overall, the changes to the game's mechanics benefit him (despite receiving some noticeable nerfs from them) and most other returning veterans who were in Brawl's higher tiers saw a similar treatment which has lead him to being similarly effective relative to the cast and he is still be considered as a viable character in Smash 4's metagame.

Marth is ranked 11th out of 55 characters on the tier list, tied with Ryu in the bottom of A tier. You can also unlock characters in World of Light, the Smash Bros Ultimate Adventure Mode.

Marth was significantly buffed in patch 1.1.4, with increased damage improving his previously poor damage racking, better frame data, and the increased tipper hitboxes that not only address his worsened range, but also improved his aerial game and juggle abilities.

You’ll unlock Lucario and then Marth. you unlock using this method. While you can usually unlock a character around every 10 minutes, resetting the game software allows you to unlock characters every 1-2 minutes. Cosmos releases Smash Bros Ultimate Tier List for April 2019 – is Daisy the best? Fire Emblem: Shadow Dragon and the Blade of Light, Super Smash Bros. for Nintendo 3DS and Wii U, Fire Emblem: Genealogy of the Holy War (Mitsuki Oosawa manga), Fire Emblem: Genealogy of the Holy War Character Figures, Fire Emblem Memorial Book Archanea Chronicle, https://fireemblem.fandom.com/wiki/Marth/Gallery?oldid=559482. Slashes Falchion twice in front of himself.