Mii Swordfighter lacks the speed of Mii Brawler but instead comes equipped with a sword and has extended reach. Swings the sword in a back-to-front circle while getting back up. Mii Swordfighter's Up Smash now has two strikes instead of three. The Mii is also intangible during the initial frames of the attack. The move's descent functions as a meteor smash, and the blade itself can pass through thin platforms.

The attack hits multiple times before ending with a strong final hit.

The Mii Swordfighter figure is a character figure available in the sixth wave of amiibo figures. Functions like, 14-19% (ground), 14% in the air if all hits connect, The Mii spins with the sword, much like the, 1.25x the damage of countered attacks, 8% minimum, Holds their sword in a reverse grip behind them, and strikes with a retaliatory slash when hit.
The shuriken gains more damaging power as it travels, unable to flinch opponents at point-blank range but doing more knockback at maximum range.
Due to the Mii Swordfighter's model being right-handed, two Mii outfits based on other characters do not follow the original character's dominant hand. The Swordfighter also possesses the fastest grab out of any sword character, and one of the fastest in the game. Airborne Assault is the Mii Swordfighter's default side special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

Of the three Mii types, the Mii Swordfighter has the median dash, the fastest walking speed, and the lowest jumps, as well as being the only Mii type that is incapable of wall jumping. Covers the Mii Swordfighter's entire upper body. The distance the Mii moves increases for as long as the button is held, and although the move only charges a certain amount, the Mii remains in place as long as the button is held. The move deals more damage when striking at the tip of the sword.

Throws a bright, translucent shuriken forwards.

Final Edge is the Mii Swordfighter's Final Smash in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. A basic, 6% to opponents. From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Mii_Swordfighter&oldid=2767559, Super Smash Bros. for Nintendo 3DS / Wii U Fighters, Super Smash Bros. for Nintendo 3DS Trophies. The energy blasts are spread out and can also fly through walls and obstacles. It is able to heavily, Charges up, then launches at the enemy, somersaulting with the blade. Stops running and thrusts with the sword. It's the Mii Swordfighter's strongest throw, but it doesn't start KOing until very high percentages. The default Mii Swordfighter has a slightly larger nose in his. It … Has considerable ending lag, but launches enemies at a very dangerous, Slashes in a circle while doing a corkscrew in the air. Can set up a chain of up tilts at low percentages. This Final Smash behaves slightly different between both versions of Super Smash Bros. for Nintendo 3DS / Wii U. When used, the Mii leaps into the air with a slashing attack, then quickly descends back toward the ground with their sword pointed down, dealing two hits to any nearby opponents. They were confirmed as a playable character on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner. In Super Smash Bros.

They possess a decent combo game thanks to their moderately fast aerial attacks, throws, and down tilt, notably their down throw to up aerial or down tilt to neutral or forward air, although they lose viability once the opponent is above a certain percentage and require bad DI on the opponent's part when above these percentages. However, due to its better placements than the Mii Brawler, some professionals such as ZeRo did not think the Swordfighter should have been ranked as the worst kind of Mii, due to its strengths being decent enough compared to the Brawler, as well as having better representation in tournaments than the former Mii. Flips upside-down and rapidly spins to drill with their sword. The player charges the move by holding down the special move button, and when released, the Mii performs a flurry of sword stabs, followed by a single stab that deals greater damage and knockback depending on the charge.

Ultimate.

Compared to a Mii of average height and weight, a larger Mii improves their range, … Mii Swordfighter is classified as fighter #52. Of the three, the Mii Swordfighter has the least drastic change in design; simply changing the design of his hair and widening the eye placement a bit.

The design of the default Mii Swordfighter used in promotional material and in-game renders is based on a slightly edited version of Guest B, one of the pre-loaded Miis available for use in titles with Mii support. Regardless, to make up for the lack of mobility and power of the other Miis, the Mii Swordfighter comes packed with versatility in their special moves. Of the three Mii types, the Mii Swordfighter has the median dash, the fastest walking speed, and the lowest jumps, as well as being the only Mii type that is incapable of wall jumping.

Reflected projectiles deal 1.5x damage, 10%/8% (grounded sourspot hit); 13%/11%/8% (grounded and aerial sweetspot hit); 10%/8%/5.5% (aerial sourspot hit); 7% (landing hit), Shoots forward quickly, stabbing with the sword. When used, the Mii dashes forward with their sword pointed out to strike any opponents in their path. Mii Swordfighter with a Captain Falcon helmet. The Mii Swordfighter has overall average mobility.

If inputted like a smash attack, it will fly faster with increased range and damage. If a chakram is thrown at the ground, it will stick to the ground but cannot be interacted with. Blade Counter is the Mii Swordfighter's default down special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Shuriken of Light is the Mii Swordfighter's second standard special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. For the Swordfighter, it would at first rank at the 53rd spot of the first 4BR tier list, then see a drop to 57th on both the second and the third (and current) tier list, with all placings ranking it as the worst kind of default Mii. When used in midair, the Mii rises into the air. With three projectiles in its custom arsenal, the Swordfighter can be played as a solely camping character with their push-inducing and projectile-eating Gale Strike, damage-over-distance Shuriken of Light, or approach-hampering Chakram, allowing them to pester opponents from a distance or force opponents into a bad position (especially with a small Mii, allowing them to quickly position themselves once needed). This page was last edited on September 27, 2019, at 08:13. Of all their attacks, their most reliable finishers are their forward and down smashes, forward tilt, up and back aerials, along with Blade Flurry, Power Thrust, and Hero's Spin.

Drops from the sky, spins, and poses with their sword held at an upwards angle. Swipes the blade once in a wide arc in front of himself/herself. Their recovery can be improved with Hero's Spin, their overall most reliable recovery option, Airborne Assault, which grants tremendous horizontal distance, and Skyward Slash Dash, which has more trajectory control than any of their other recovery options. List of galaxies in the Super Mario Galaxy series. Mii Swordfighters using Gale Strike, Shuriken of Light, and Chakram. Like other similar moves, the Mii Swordfighter braces themselves, then delivers a counterattack when struck that deals 1.25x damage with a minimum of 8%. They fight … A Mii Swordfighter, known as the Mii Sword Fighter in the PAL version, is one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Brawlers and Mii Gunners. When activated, the Mii holds their sword up and fires several crescent-shaped energy blasts in the direction they are facing, dealing repeated damage and pu…

Of the three Mii Fighter types, the Mii Swordfighter has the median dashing speed, the fastest walking speed, and the lowest jump height, as well as the only Mii Fighter class that cannot wall jump. Their attacks are also weaker yet slower than the Mii Brawler's, as well as lacking the dominant range of the Mii Gunner's, though the Mii Swordfighter outreaches the former and outspeeds the latter. They stay cool and calm as they chase down opponents. This page was last edited on June 15, 2020, at 13:10.