The really big, dramatic ones are sweeping enough that they go really far in making the experience feel different.

Persona 3 portable Help with the table mini boss on 3rd block. High resolution two-dimensional assets such as the backgrounds and character portraits are well-detailed and have good, stylish direction driving them. Clean static backdrops replace the crude 3D environments of its predecessors, allowing for intuitive fast travel that lets you quickly maneuver without scrolling through the map. There are places where it feels as though Atlus tried to incorporate new features in places that weren't originally flexible to incorporate them, an issue that's really noticeable with the Persona 4-originating additions. Social Links also have a similar issue where they're expanded, but still have the feeling of being too constrained within existing gameplay systems.

Detailed character portraits express a variety of emotions during naturally voiced dialogue. Dungeon exploration suffers from an outdated maze mechanic and excessive backtracking. As a member of a secret school club, you must wield your inner power and protect humanity by fighting demons in turn-based combat. We start out fighting just one Shadow, a combined form of Chariot and Justice. by eroticfishcake, Top Rated Lists for Shin Megami Tensei: Persona 3 Portable.

A helpful "analyze" ability lets you determine a foe's weakness without entering the menu system, which speeds up battles. Persona 3 Portable(PlayStation Portable) The way Social Links are handled do a really good job at fulfilling that differentiating mission. You're now able to manage the team's equipment from within the same menu, which is a huge improvement upon Persona 3's system, which forced you to speak with teammates individually to initiate gear swaps. Persona is a game in which you will have to take on monsters in a tower that appears during the Midnight Hour, a hidden hour that only a few can actually function during, and most get transported into a coffin. New skill cards let you teach a persona a specific ability without fusing, which makes the process easier without undermining its addictive qualities. There are now options available to those who just want to go the platonic route with her guy friends, an option that feels significantly more realistic compared to the harem the male protagonist can unwittingly acquire. So I reached the 3rd block and was trying to reach to The entrance to the 4th block but there a mini bosses along the way the first mini boss on the 3rd block was a white table shadow and it beat the shit out of me so I wanted to know if you guys could give me any tips on defeating him.

The main issue to be had with a lot of them is that they have a bit of an identity crisis. Some people, like main cast member Yukari, have family problems that are proving to be increasingly difficult to deal with, while others have self-esteem problems and still others have unique quandaries, like the case of a guy who has to live with a grim genetic disease. The additions of another gender, as well as a slew of other new features make P3P, for the most part, an even fuller package than Persona 3 and FES were. The sound design likewise does well at accenting the atmosphere of the proceedings and the English dubbing is once again a joy to hear, too.

Take Akihiko, Aigis, and Shinjiro. In Persona 3, you play as a 17 year-old boy who's just transferred schools. Player-friendly tweaks increase ease of play, Great presentation with handy fast travel. Character models move fluidly and register pretty closely with their console counterparts but are slightly rough around the edges. Shin Megami Tensei: Persona 3 Portable is the third iteration of the highly popular PlayStation 2 role-playing game, Persona 3. P3P, however, makes it an automatic process by having it so everyone unlocks them simultaneously as one the team Social Link levels up. Please and thank you. A lot of people, myself included, thought that Persona 4's update to the combat mechanics made it really difficult to go back and appreciate Persona 3 in that manner, so these new changes do a lot in helping the game reach equal footing with its sequel.

But the rewards and potential power you can get from learning the system still make the fusing process and integral part of the gameplay. …There’s a full moon tonight. This edit will also create new pages on Giant Bomb for: Until you earn 1000 points all your submissions need to be vetted by other You're able to modify persona by leveling them to acquire new abilities or by fusing them together to unlock new persona, passing along inherited skills they wouldn't otherwise learn. By the end, not only have you become close friends with them, but you've probably helped them overcome a difficult ongoing life issue. These include the ability to rescue people trapped inside Tartarus, as well as Skill Cards, which let you take direct control over what abilities your Personas can really have, regardless of normal restrictions. This visual novel-esque shift wouldn't necessarily be problematic if the presentation of the game's plot was altered to better accommodate it, but the fact of the matter is that it usually isn't. Although these new features are very welcome additions and help make much of P3P feel like a fuller game than previous versions, they're not without their faults. Scouring mazes gets repetitive, but at least you score great cash prizes and gear. You can spend upward of 90 hours fleshing out social links and fusing persona, as both are highly addictive and expansive; a second play-through is practically required to unlock all content.

Aside from a few minor graphical downgrades such as the lack of shadowing, the game more or less resembles the original version quite a bit, with the character and Persona designs still distinct and fun to see. As the only person in your party who can have multiple Personas, exploiting this system is especially important for survival, since being flexible is key. While the effects of those sorts of things aren't as immediately pronounced as the selectable gender and new combat, they still do a lot to make the game feel fresh and unique relative to other entries in the series.

Persona 3 Portable by Feinne ... Boss Battle: Chariot and Justice This is a pretty fun battle. You're cast as a high school student fighting alongside friends to destroy the shadow menace, relying on the power of persona--ancient beings that represent the many facets of the soul. Tartarus Shadow Types & Information. Even in the midst of such a surreal situation, everyone is still a human being in the end and that goes a long in ensuring you care about the characters. GameSpot may get a commission from retail offers. Most people unwittingly turn into coffins and what's worse, your new school also transforms into Tartarus, a looming tower filled to the brim with ominous creatures known as Shadows.

What is still there from a presentation standpoint is still mostly well-designed despite those constraints, though. The soundtrack includes 10 new songs, and while most are hit or miss, they're upbeat and suit the game's ambiance. You will play the part of the lead male character, or if you're looking for a new twist you can try out the new lead female character. For those unfamiliar with the premise, P3P has you playing the role of the new kid in high school. Press question mark to learn the rest of the keyboard shortcuts. The music, which includes some new tracks exclusively for P3P, is also great as well, showing that Shoji Meguro still has that special touch. Usually what's happening is still pretty apparent so that the plot doesn't become any less accessible, but the subtraction of other on-screen cues like animation does mean that there's not as much immediate clarification at times about what's going on. Persona 4 made it so that you had to individually unlock those cooperative actions with each of the characters by Social Linking with them. This means that some features come across as being functional, but not particularly fleshed out.