RIP.

Its overall speed has been increased and most of its moves have less ending and lag and drastically reduced landing lag, increasing Pikachu's combo potency.

Frame Data Notes. Credits to SuperDoodleMan for most of the frame data. Images compiled by Stratocaster. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair: 3-5: 39: 8.5: 361: 30: 104: 24: 35> Nair (Late) 6-20-5.5: 45: 20: 100--Fair (Hits 1-4) 10-12, 14-16, 18-20, 22-24 IOS App. Ultimate.

"Hitbox System" format, method, and organization developed by Stratocaster. Here's a recommended list of out-of-shield options for the entire Super Smash Bros. A mac is required to make the app. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends.

All animated GIF's are at 1/3rd game speed.

; Dropping your shield (Shield Drop) takes 11 frames

Images edited by standardtoaster. Despite being a high tier character in Super Smash Bros. 4 (ranked 15th out of 55 characters), Pikachu has been noticeably buffed during the transition to Ultimate. Attacks Hitbox Active FAF Base Dmg.

Mobile-friendly Frame Data for Pikachu in Super Smash Bros.


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