Secondly, a Tomb is where dead people go. Or if they want to reduce the degeneracy that Robin can be (but keep Ness idk why but lets roll with it) Robin needs less endlag on like 90% of their moves so you can use more stuff in neutral but you can keep the clinking of Arcfire (just dont make it that you throw it, they throw out nair and then hit you cause you're still in end lag) and make Robin mid speed to actually function like a swordsman. Note: All numbers are listed as base damage, without the 1v1 multiplier. However, as Roy's sweetspots and sourspots are extremely polarized in power, Chrom's damage and knockback averages end up being higher-than-average, giving him an overall powerful offense. All the while, Robin's viability past mid tier is still up for debate, due to sparse activity and low travel among the best of their playerbase, on top of low visibility in particular regions. Compared to other characters' transitions from Smash 4, which saw them receive considerable buffs and drew the attention of competitive players, Robin did not receive nearly as much attention. Welcome to Reddit's finest Smash Bros community! This page was last edited on September 23, 2020, at 00:06. Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. They changed other character's for the release or added shit. He has been viewed extremely positively in the early competitive scene since the release of Ultimate, has multiple dedicated mains such as Rivers and Mr.R who represent him in tournaments, and is a popular secondary pick for many high-level players.

The problem is on the ground you're fucked since I feel that Inceneroar has better approach tools and he's slower. Additionally, he arguably benefits more from his balanced blade than Lucina does, since Roy's weaknesses are his reliance on getting extremely close and extremely ineffective sourspots; as a result, Chrom suffers less from Roy's main flaws, allowing him to both space and fight up close very effectively. By continuing to use this site, you are agreeing to our use of cookies. 4 to cancel charge with shield 38 frames to reach Elthunder 88 to reach Arcthunder, 148 to reach Thoron. Buffs - Anything with a star next to it NEEDS to be added:Arc fire triggers on impact of attacks mid air. The grab's range is visualized by a halo. Powerful for a dash attack, KOing at around 130% near the ledge. Can jab lock. Chrom can turn around while charging the move. Mobile-friendly Frame Data for Bayonetta in Super Smash Bros. Put Nosferatu back at four uses and get rid of special fall when it's used in mid air. However, Robin's air acceleration is above average. Thirdly, being good in Free for Alls is not an excuse for being bad in 1v1s. or "Your end has come!" Robin needs some serious buffs. Their neutral aerial covers both front and back sides successively, which can be useful for spacing in the air. Very quick, auto-cancels in a short hop, and has KO potential at high percentages. Elwind consumes 4 units of durability (2 per wind blade), while Robin’s neutral infinite uses 2 durability units for every second. Although neither gender of Robin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light. Mobile-friendly Frame Data for Robin in Super Smash Bros. The Levin Sword version has great coverage, capable of hitting opponents on the ground and behind Robin, though this deals less knockback than hitting an opponent above.

It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials.

As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Since the change, Chrom is the first and only character to have his victory theme changed across game updates. Update 2.0.0 eventually worsened the effectiveness of Chrom's Soaring Slash combo, and his exploitable recovery has also been taken advantage of as the meta grew, which caused his player count to drop as time passed. ", "Out of my way!") Thunder costs 1 Chrom also benefits from the various projectile shield damage nerfs in that same update as well, enabling him to deal with projectile camping from certain characters more effectively. 0.7% (Elwind loop), 2% (Elwind final hit). as he slashes with his sword. if Lucina was present during the match. This made Chrom extremely popular during the first few months, with him being considered one of the best swordfighters in the game alongside Ike at the time. Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. He is in a desolate part of the Triforce of Courage section of the Sacred Land sub-area. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. His forward tilt moves him forward slightly, giving it more range. Chrom's only throw with KO potential, starting around 185%. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. Holds the Sealed Falchion upwards and parallel to his body, while lightly rubbing its edge. An upward lifting slash. Forced to approach vs projectiles since he can't trade due to being limited. Chrom's only combo throw, and is very reliable due to the amount of followups it can potentially set up into. Magically slams the opponent onto the ground, launching them vertically upward. It's really frustrating how they have this middle of the road design with Robin where they made a projecitle swordsman yet went in neither direction making both playstyles bad. Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Powerful for a tilt considering its speed. Ultimate. The back hit is stronger than the front hit. bayonetta Menu. The move can also be used as a general combo and approach option. A possible explanation could be that Robin has no official artwork of them in, Despite this, however, the characters of Tharja and Garon, from. Recharge Time: approx 12 seconds, Fire: 12 charges However, it has very low hitstun. Regardless, while Chrom has not been as prominent of a pick as he initially was, he is still considered a very effective fighter, with him commonly being used as secondary for notable professional players as a replacement for Roy or Lucina. Performs a thrust with the Bronze Sword while climbing up. For a gallery of Chrom's hitboxes, see here.

Due to an error on the official site, Chrom's character showcase video was not visible on the mobile variant of the main page and was barely visible on the desktop version.