who. You can even combo after your move lands ! G&W's bucket takes all projectiles (even PK Thunder when recovering). Press question mark to learn the rest of the keyboard shortcuts, PM me if you know an active smash scene in saxony. Ness counterpicks and tips. use magnet for mixups and learn how to use it when double jump canceling. Part of Super Smash Bros. This type of site applies to MOBA's such as League of Legends, DoTA, Vainglory, LoL, Arena of Heroes, Heroes of I've had a surprising amount of success against them with Ike for being a small heavy. Rosalina, not just for the Gravitational Pull recovery, but her spacing/range beats Ness and Lucas easily.The other option is to outplay them in a ditto by learning the characters yourself. Adores Bo Burnham, Pink Guy and Kumail Nanjiani. I flaired your post this time, but please remember to flair all of your posts from now on. level 1. PSI Magnet is a great tool for stunning and absorbing projectiles from characters like Snake, Lucas, or another Ness. Use your int stat for both psi and your game play. Short hop fair fast fall combos into itself on every heavy, when you reach the end of the stage go for a spike or a psi magnet into fair. PK Fire can catcb opponents that are hanging on the ledge. Makes it harder for most characters to grab the ledge. Great edgeguarder and ledgetrapper. You could PK Thunder again after you PK Thunder Tackle a wall so that helps with recovery Tierlist, tiers, rankings. These type of character matchups are particularly useful for games with 1on1 or one versus one, rob cant use his gyro when its pocketed allready right? side b into side smash works strangely well, even when they aren't hit by the first. Finally after your openent is at a high % hit him with a side b and smash attack. PK Thunder is a really good edge guarding tool against offstage characters without projectile absorbing moves. When using up or down smash to ledge guard, be careful of characters with a hitbox in their recovery. In addition, the move serves as an excellent edgeguarding tool against opponents with predictable recoveries. Find counterpicks, good matchups, and bad matchups. Games include, Quake Champions, Super Smash Brothers, Overwatch, Street Fighter, Tekken, Mortal It is apparent that Ness now excels in aerial combat, aside from his mobility buffs in the air, his Forward air has also received some buffs, and if you are a former main of Ness, you will know how important Forward air is. Ultimate. Winning with Ness obviously requires a good set of skills and dedication, as such; achieving a victory with Ness is a lot more rewarding than with most of the characters. ... Ness might be a bit different to counter since he has a very different grab and relies on it a bit more often, but you get the jist. Ness' PSI Magnet (down-b) can absorb all projectile explosions, including ALL of Snake's projectiles. Additionally, it is much faster and has less endlag. Don't forget about being hit by Ness' PK rocket. These type of pages are very useful for eSports, e-sports, A good strategy would be to implement this move against opponents with bad recoveries, as Up Smash still is a very fast move. Super Smash Bros. Use it to avoid pk thunder recovery. Ness is f**king gay Ness might be a bit different to counter since he has a very different grab and relies on it a bit more often, but you get the jist. They can only absorb energy projectiles like lasers. Practice using the down b even in neutral game. Be careful when recovering against a character with a reflected / absorber, as they can consume your PK Thunder or counter your tackle. Also, both of their side smashes can reflect projectiles. Plays all sort of games. Recovering low always seems to be the better option in most cases as well. New comments cannot be posted and votes cannot be cast. Share. Both of them can absorb link/tinks bombs. However, keep in mind, the buffs to his tilts are very subtle, and will not have a major impact on his gameplay, sure, some extra damage and less lag might help, but it will not suddenly transform him into an overwhelming monster. Don't go chasing people in the middle or the opposite side of the stage. It's a really good option to approach your opponent since you are entirely covered by your attack's hitbox. Ness is a very solid character, he does come equipped with everything a good player needs, but he may not be strong enough to carry you to an easy victory. At high percents, Back Throw kills. Kirby is too light for Ness and Lucas, who have plenty of kill throws. Since Ness and Lucas both have their healer shields, having a character with a physical projectile is good for something you can safely use without worrying about them healing. Press J to jump to the feed. Seen this mistake comitted by multiple ness mains. Ultimate matchup select for heroes, champions, and characters. *Could be used with Japanese only Mother Boi too. He can dash move faster in the air, dash faster, even jump higher and like other characters, now has a faster jumpsquat. For Up and Down Smash Ness uses a yo-yo, if you hold your smash attack this yo-yo actually sits out and does a little bit of damage which is great for putting pressuring on the opponent's shield. Play smart. Your opponent will expect aggression, when Ness requires a mixture of aggression and mind-games. Ness zero to death combo: PK Fire, down throw, jump, forward air, (precise timing needed or else opponents can air dodge) jump, immediately cancel second jump with psi magnet to stun, then down air. Down b offstage is a killer. It is used as a counterattackto redirect damage and knockback at the attacker when the user is hit. This allows them to gimp most characters with poor recoveries at low strength. Copy. Powerful grabs, powerful projectiles, and powerful in the air makes Ness a threat. Ness is a very good character in this game. pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire pk fire OKAY. A good way to damage your oponent is by side b. ez. I find that Bowser Jr. isn't a bad match, the only thing is that Ness and Lucas have really good aerials that kind of outclass Bowser Jr's with their massive hitboxes. 2 players are required. Marth and Lucina ’s Counter in Smash 4 and Ultimate is considered the best edge-guarding tool due to the move having faster startup and high knockback. Rosalina's spacing screws me since Luma meat shields all my projectiles and is the perfect distance that doesn't let me get in anywhere with an approach without getting blasted. Pk thunder to recover can be very tricky. My usual mains of Samus, Robin, and Link don't seem to be effective against him... What character should I learn to beat Ness/Lucas? When your opponent is recovering, it’s a good idea to stand at the ledge, face away, and down smash so that the yo-yo can hang over the ledge. Furthermore, he also now has a new directional airdodge mechanic added to his already impressive arsenal. Also his neutral aerial is great for stopping almost any of Lucas' aerials.