Here's the video to help you know what mind games are and get the ideas on what you can do with Sonic. In-depth, there are a lot of ways you can do with spin dash and charge besides using them as combo starters for racking up damage. The only way to replenish it is to get a kill or die. Welcome to my Sonic guide! His homing attack with higher accuracy and his Hop Dash allows Sonic to quickly close the gap between himself and zoners with ease if done correctly. It might be a decent option out of running due to its fast startup and little end lag and also a pretty good shield poking option. ] I think bans are happening because of the whole online tourney’s only. I think that this would make sonic better. So if somethings don’t make sense that’s why.

But, he still has some options with a few possible new options he could use to help him recover safely on stage. or a another good side b would be the ring toss from sonic battle where ever that ring is sonic would launch towards it but this seems more likely to be his neutral b.

I decided to make a full sonic guide for EVERYONE! It's better to position yourself before using a homing attack so you can catch any possible mistakes easier. We didn’t ban bayonetta from smash 4. he gains more stage control because he gained the advantage and has more room while his opponent is in an unfavorable situation (disadvantage + loses the stage control). I’m not great at designing movesets and balancing said moveset. The only way that I see is to change up his moveset. Basically, when Sonic is on the ground, his main tools are his speed, dash attack as a mixup, and Spin Dash as a neutral tool. -----------------------------------------------------------------------------------------------------------------------------------. hold sakurai and his team at gun point and make them watch and play sonic battle for they can get a grasp at what a real sonic moveset looks like. Fourth move FAIR. His ground game primarily consists of abusing his movement to try to bait out openings while looking for openings left by his opponent. Clear Classic Mode with Marioor anyone in his unlock tree, being the 1st character unlocked. JavaScript is disabled. Uncharged Spin Dash stops at the spot where it touches the shield and it nets his opponent a free punish. Due to changes, we're forced to play Sonic like an actual fighter not to rely on Spin Dash so much. Basically Ultimate Sonic is more about using a lot of tools rather than relying on the spin dash. Once again I’m not great at making movesets so if you have anything that you would change let me know. It's usually used for recovering, racking up damage from combos, one of the movement mixups, punishing option, and sometimes edge guarding. go premium to hide all advertisements and this notice. Fair sonic eagle: a cool spike for sonic (sonic battle.) But the only drawback from this is that you're forced to mix up your recovery because you're easier to edge guard when recovering low. It's a decent option for catching opponents who try to land on platforms.

In the end, he would have to secure the kills with baits or mixups or reads, or any kind of opponent's mistakes. Ftilt can help set up edge guarding options. Anyways, the main weapon in his gameplay is his speed in which you can use it to bait out reactions. This subreddit is for discussing Super Smash Bros. It cannot pass through the opponent's shield and it stops at the spot unless it's charged. Ultimate and … But I feel like it’s stupid that we completely banned him from a tournament because of his play style. Those options included faster version Homing Attack, DI-Dodge, nair, bair, and perhaps uair [aerials on crossup]. Down B in the air should be the dropdash from Mania. I think we should replace it with the one from SSF2/Project M. The one that spikes (I Can’t remember if they were the same so please correct me if I am wrong). It's a good burst option but it shouldn't be abused since it still has that awful end lag, unfortunately. ] Campy Sonics are even worse to watch just run away 24/7. Since Ultimate Sonic lost his SDSC, his main way of baiting out reactions is to abuse his movement and try to force his opponent to punish him only to get punished instead thanks to his overwhelming speed. This subreddit is for discussing Super Smash Bros. He would abuse his speed and mixups to force a reaction out of his opponent and punish them with his combos like grab combos or spin dash/charge combos to rack up damage quickly.

However, your opponent takes note of that as well and would shield or wait before he can punish you. For instance, you would take note of your opponent jumping a lot so you would either go for bair or fair to punish jumps. To be honest, in my opinion, Sonic aerial game might be better BUT still out classified by characters with aerials that have a disjoint or a big hitbox or higher priority. Anyways, Spin Charge is a better punishing tool due to its faster startup & roll on initial instead of hopping like Spin Dash, damage output, and combo potential.

In simple words, he is in an unfavorable situation which is what his opponent wants and Sonic is forced to recover and reset the neutral and even the stage control out. it's stronger now meaning it can kill much earlier than sm4sh fair. According to someone, jump and roll options are Sonic's best options to go for when using the homing attack. Now my sonic guide is completed! Furthermore, a universal mechanic where characters can cancel dash and running animation with any moves and that benefits Sonic. This video should probably still be relevant to Ultimate. Dash attack humming top: it drags your enemy until the final hit where it sends them launching(sonic advance 2/3,rush/rush adventure. He can add in Spin Dash/Spin Charge or Homing Attack (depends) to spice things up in his edge guarding. You tried the same thing again but things will be a bit different. The important thing is to mix up how you want to land. Credits go to Izaw for such a helpful guide to everyone! His end lag was reduced when fast-falling so it COULD be a safe option on the shield when landing only when it's maximized spaced out. I hate Sonic's Neutral Special. Welcome! Keep in mind that his opponents do have certain tools that could shut down his certain options. It works because he did not know it coming. Credits go to HaX! Fifth move (optional) Nair. Mixups are basically not repeating your actions over and over again. Get it? It starts up really fast compared to SSB4 Sonic's homing attack. It’s just unnecessary. His basic options for edge guarding are fair, bair, dair, and spring. Down smash sonic flare: sonic does a little breakdance which sends his enemies horizontally up to lead into sonic eagle like in battle. I hope you enjoy this sonic guide and I hope it helps you, sonic fellows, out, I believe there's a more official sonic guide made by various sonic players and I want to give you guys more access to wider advanced information than what I included already.

Spin Charge seems to be getting some mixed buffs and nerfs but it might lean toward nerfs. Ultimate and sharing related content. It's pretty insane...The reason I said the homing attack is because it activates really fast and it charges much longer than SSB4 Homing Attack so it could help recover however it still retains the risks such as homing attack toward the abyss if it does not lock in. His bair is still amazing because it's one of his killing options mainly when edge guarding.