Take the galaxy via covert operations. Each of the two factions has very different strategies and objectives. The player attempting the mission would still need to roll 1 success to complete the mission.

Bad luck for drawing it early... No, it's the Rebel objective deck. Units that are destroyed through tactics card damage are removed and dont roll dice and  if they are destroyed the damage cannot be removed through lightsabers. Next round of combat each player chooses one of his remaining tactic cards.... Secret Facility: If you recruit Director Krennic in your first turn and you dont have any interesting probecards, you are just unlucky, so may not wait to use him for another probecard you are hoping to draw later? Take the galaxy through diplomacy.

Display as a link instead, ×   You cannot paste images directly. While playing we stumbled upon two questions i wasnt able to find an answer in the rulebook to. "Destroyed" has a very specific meaning on the cards. They are played simoultaneously and resolved one after the other, beginning with the attacking player. A set of objective cards. Other cards that do some kind of damage will still allow the target unit to roll their dice before the damage is resolved. Rule [edit | edit source].

Paste as plain text instead, × He also invests a great deal of time in creating or enhancing new ship designs. The AT-AT Supercard, 4 damage to 2 AT-ST are ok? There are only three cards that actually do it (Stormtrooper, Rebel Trooper, and AT-AT). b The first line of the Rebel “Sabotage” mission should read: “Attempt in any populous system.” b If the Rebel player wishes to optionally reveal his … sparhawk1975, April 25, 2016 in Star Wars: Rebellion, After playing this great game our group still has one question which I can't find here; opposing a mission. © 2018 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved. Similarly if you perform an attempt mission in a region with an enemy leader they will auto oppose with or without another leader being added and whether or not they have the right symbols.

I hate green dice. I am curious how everyone is feeling about the expansion cards for the Rebels (non-leader cards)? Star Wars: Rebellion is an asymmetrical strategy board game created by Corey Konieczka and published by Fantasy Flight Games in 2016 inspired by the Star Wars original trilogy. One of the reasons I stopped playing xwing... No, if you are playing the expansion, the Empire gets all the new project cards (and new SSD cards), regardless of which mission deck they choose. Clear editor. Lord Vader's Orders: Objective deck is the imperial pile of projects? Very confusing...but I guess the imperial projects? But what happens if there is already a leader present from another mission; does it automatically oppose the mission there? Or the rebel objective deck? If Leader 1 and Leader 2 have relevant skill icons, then all three pool their dice to contribute to the mission (not to exceed the maximum of ten dice). No, that's wrong. When a ship is chosen as an objective ship, indicate this by placing an objective token next to its ship card. Bantha, October 31, 2017 in Star Wars: Rebellion. Note: Your post will require moderator approval before it will be visible. This is the ultimate weapon in the universe becaus, as the old obi-wan Kenobi said: ,, That's no moon" Source: Rebellion forums for the picture © 2018 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved. For example, if the "Tow Cables" card is played on an AT-AT and does it 4 damage, the AT-AT still gets to roll all its dice; if it is very lucky, you might even roll 2 lightsabers which will be enough to save it. × No, one unit only. Star Wars: Rebellion lets players reenact the epic struggle between the Rebel Alliance and the Galactic Empire.

No money is to be made in any way by or because of this FAQ. So preferably use it on an AT-AT if you can. Players take control of iconic characters from the Star Wars saga, sending them on secret missions and leading troops in combat across the galaxy. The card lets you mess with the Rebel's plans a bit. last week, me and a friend had our first games with the expansion and it was great! The leader/s assigned to the mission (placed atop the mission card in the assignment phase) must meet the prerequisites in order to activate the mission.   Pasted as rich text. So the empire may only build interdictors, death stars, SSds if they choose to play the old ones`? You can post now and register later. Leader 3: Assigned to a mission in the same system. And can you then add another extra leader to oppose it as the rules stated? That said, the new units are generally less powerful than the old ones, unless you have maxed out on red or black dice. Hey guys, yesterday i had my first game of Star Wars: Rebellion with a friend who played for the first time as well. Glad you enjoy the game.

Same with Superlaser online or single reactor ignition?   Your previous content has been restored. Earth Star (Earth_Star.rsc, 31 KB, 2003-05-20 02:30:37) - Imperial by Sith_Lord This is the earth star, this is the newest death Star created by an unknown person. Love to hear some thoughts from other folks on how to approach the Rebel Expansion deck vs. Imperial Loss... We also love the new missions for each side. Upload or insert images from URL. Hope this clears things up! Every triangle unit only has one hitpoint so its destroyed and removed and does not roll dice.

Love the Hut-card! × At our first game the cinematic combat was a little bit confusing but practice is all;-) But I have to say, that it really favors the defender!

Also, if a mission requires two leaders to meet the minimum requirement, do not count the skill icons from the leaders already in the system for the purpose of meeting the prerquisite. Nobody should ever … Its really worth it! You can post now and register later.

Then your main question, ALL leaders in a system assist and oppose unless captured or a rule says otherwise. One of the reasons I stopped playing xwing... You can build any of the units and aren't restricted by your choice of mission deck, see above. Display as a link instead, ×   Your previous content has been restored. By × The mission is designed to work with either set of combat rules, which is why there are two different instructions on it. During the “Choose Objective” step of setup, the first player looks at their opponent’s objective cards and chooses one of those cards. Imperial Loss... We also love the new missions for each side.

In other words, if Vader does a Diplomacy mission, blocked by Chewie, Vader still has to roll, and still has to get at least one success, even though Chewie has no Diplomacy. The three "Destroy" cards will actually remove their target before they can take part in the round, although they can trigger their own cards if applicable.   You cannot paste images directly. B. It is not to be sold in any manner nor included in any product that is sold. Yes, you use the relevant mission icons from all of your leaders present in the system (unless captured or frozen) with relevant skills, regardless of how they got there. Leader 2: Activates in the same system moving friendly units from adjacent systems. Also, if a mission requires two leaders to meet the minimum requirement, do not count the skill icons from the leaders already in the system for the purpose of meeting the prerquisite. Star Wars Rebellion: Strategy and Tactics This FAQ is not to be published in any media other than its free distribution on the Internet.

We had some fights that would have been really easy with the old system, for example 1 AT-AT, 1 AT-ST, 2 Trooper against 1 Shieldgenerator, 1 Golan,  2 Trooper. It says you either use the ones with darth vader icon on the left plus the ones with leader icon or the ones without darth vader plus the ones without leader icon. We had some fights that would have been really easy with the old system, for example 1 AT-AT, 1 AT-ST, 2 Trooper against 1 Shieldgenerator, 1 Golan,  2 Trooper. The Core. Then the two cards go to each matching discard pile. Before rolling dice each play chooses secretly a tactic card from his pile matching the theater. You can add a leader to oppose a mission, that's clear and that leader should have the same mission criteria (like diplomacy) as the mission to oppose it. (Page 9 of the rules reference - steps 4 and 5 of "revealing a mission"), It's also worth pointing out that the leader does not have to have matching skill icons to oppose the mission.   Pasted as rich text. I hate green dice! Easily calculate units to build in the board game Star Wars: Rebellion Star Wars™ Rebellion gives you a myraid of means to implement strategy and tactics on a grand scale and in a real-time environment. You only play them if you have a leader in this system. Leader 1: Assigned to a mission. They also get one copy of "Subversion". Not a terrible option for opposing a Mission being attempted by a Leader with a single skill. Right? Why does one card read that this destroyed triangle unit does not roll dice? No other leaders assist him, as he's alone. Only after its activated do you indicate the system the mission will be attempted in. I would say it gives 2 new games, so you can spend a lot of time playing it. First of, a mission can be opposed by someone who does not have any symbols of the mission they will just roll no dice and so get zero, the attemptor then still has to roll as if they get zero you failed to beat the zero of the opposing leader. At that point, leaders already present may contribute to the mission's success.