The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player will have 7 minutes to reach the finishing point. The player battles against various Kirbies who each possess different character abilities. The player will battle a team of twelve Pokémon. In any rare case, if a player runs out of time on the Mushroom Kingdom, Underground Maze, or F-Zero Grand Prix stages (which lasts 7:00), they can try that stage again from the beginning, but no stock gets lost. Adventure Mode (アドベンチャー, Adventure) or simply called Adventure, is one of three single player modes in Super Smash Bros. Melee. If the player has unlocked Jigglypuff and Pichu, they will appear in the mix, though in smaller numbers than Pikachu. Icicle Mountain has the player racing to the top of the stage. Defeating both of them will allow the player to move on to the next match. The Kirby's with hats are arriving to battle. This part is similar to Part 1 of the Mushroom Kingdom stage. If a car hits the player, then they will take 35% damage. For even more tips and guides on the game make sure to check out our Smash Bros Ultimate wiki. World of Light is the big new adventure mode featured in Super Smash Bros Ultimate, and it's a bit longer than most players might be expecting. Peach and Mario have a habit to run to the opposite side of the castle when Banzai Bill approaches the castle. In Super Smash Bros. Without spoiling anything there’s more to World of Light than just this main map, but we won’t say anything beyond that. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "When do you gain access to dlc characters on adventure mode? The stage starts off by going up at a slow pace. If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where Luigi footstools over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. This page was last edited on May 30, 2020, at 00:57. Simply go to the marked area to complete the first part of this stage. On higher difficulties, the Fighting Wire Frames will be slightly heavier. The player will battle Fox once again. Bowser fully transformed into Giga Bowser. The player can only fight Giga Bowser prior to the 18-minute mark. He will only attack if the player comes near. If the player uses a continue after losing here, they will still able to fight Giga Bowser, but they lose the points for the continue. Defeating the Giant Kirby will reward the player the Giant Kirby KO bonus and 10,000 points is added to the player's scoreboard. The player's goal is to defeat three Nesses in 4 minutes. A look on the entire level from a distance. Adventure Mode is a single player mode in Super Smash Bros. Melee, which is made up of different stages. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the Brinstar stage. The goal of part 2 is to reach the finish point in 40 seconds. The player must defeat two tiny Donkey Kongs in Kongo Jungle. The player makes it to this stage in less than 18 minutes. That’s everything you need to know about how long World of Light is and how many dungeons there are in World of Light in Super Smash Bros Ultimate. Home » Guides » Smash Bros Ultimate: How Long World of Light Is & How Many Dungeons There Are. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached. The player battles Kirby on Green Greens. Defeating him with give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score; defeating him without using a continue also gives the player the Giga Bowser trophy. The player defeats Giant Bowser in the previous battle. For Super Smash Bros. If the player comes across the Master Sword, then they must battle Link. After 51 seconds have elapsed, the stage will slow to a medium pace and the player must battle two pairs of Ice Climbers with a remaining time limit of 3:09. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars. A significant number of Arwings will be flying around the stage and firing their lasers, which can damage both the player and Fox. The only item that will appear on the stage is Mr. Saturn. Of note is that, with the exception of the Yoshi universe (which is instead incorporated in the Mario universe), stages 1-9 focus with a universe from Smash 64's playable character roster (including Mario, Donkey Kong, The Legend of Zelda, Metroid, Kirby, Star Fox, Pokemon, F-Zero, and EarthBound). If the player is using Fox in his default costume, he will wear red in both fights; if using Fox's red costume, he will wear his default in both. Beating Fox will be the same as last time, although he is slightly lighter. In the first part of this stage, the player must defeat fifteen Fighting Wire Frames in reduced gravity. This is the second part of the stage. The Adventure Mode acts as a method to showcase almost all of the game's starter character universes, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. This stage is similar to the Icicle Mountain stage, the difference is that the movement is not random, and the speed is not random either. If you’re just wanting to power through the story, only saving as many characters as you have to, it’s probably going to take you around 10-15 hours. If the player manages to beat this and Part 2 in fewer than 30 seconds each, they will be pitted against a Giant Kirby. The only exception is the Yoshi universe, which is incorporated in the Mario universe. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Hoping Smash 5 will have a real Adventure Mode". The player must be playing on Normal difficulty or higher. They will have to fight a team made up of 10 Yoshis in a locked battle. This made our playtime for World of Light roughly 27 hours. Tiny characters are light and are easier to KO on low percentages, but their small size means they can be hard to hit. For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 Pikachu, as well as the potential for Jigglypuff and Pichu (but must first be unlocked), but only with Poké Balls as available items, mirroring the Pokémon series' gameplay. In the first part of this stage, the player must battle Giant Bowser. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears. The stage is complete when the player reaches the top or runs out of time. From SmashWiki, the Super Smash Bros. wiki, Alternate part 2: Team Luigi and Peach Battle, Survive the Scrolling Mountain + Team Ice Climber Battle, Part 2: Metal Mario Battle/Metal Bros. Battle, https://www.ssbwiki.com/index.php?title=Adventure_Mode_(SSBM)&oldid=1428613. For Super Smash Bros. The only item that will appear on the stage is Mr. Saturn, and in copious amounts. The player should be cautious of the acid since it will damage their character. If the player defeated the first Kirby and the Kirby team in fewer than 31 seconds each (the player can go as much as .99 seconds past 30 seconds), they will be given the chance to fight a giant Kirby. A giant "!" The player will come to a platform with a Super Mushroom symbol on it. If Luigi is unlocked, then Metal Luigi will appear alongside Metal Mario. Topis are usually found pushing Freezies, which are very common on the stage, while Polar Bears can jump to "bump" the stage upwards a bit. Adding to this, some unlockable characters such as Jigglypuff and Luigi can appear in the mode if they are unlocked. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus. Beating one of them allows the player to progress to the next stage. The Nesses will grab the Mr. Saturns and lug them at the player. The tiny Donkey Kongs will then air dodge and fall helpless until they are KO'd by the bottom blast line. The player has the option of moving the stage up faster by jumping onto higher up platforms, but this will not make the Ice Climbers appear sooner. However, you don’t need to complete every one to finish Adventure mode. If the player is Donkey Kong using the default costume, the first tiny Donkey Kong will wear its second alternate costume. The finishing point is actually the Triforce that the player must reach. Ultimate released to a lot of hype and fanfare, and we're still just barely scraping the surface of everything that's available in the game. However, the Triforce can be in any one of six rooms, chosen at random. Ultimate), Super Smash Bros. for Nintendo 3DS and Wii U, https://supersmashbros.fandom.com/wiki/Adventure_Mode?oldid=595504. The only items that appear on the stage are Poké Balls. These enemies can cause heavy damage, especially the ReDeads. On very easy and easy difficulties, he'll attack the player instead of running away. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. The stages generally follow a fixed pattern, but there are possible divergences depending on what actions the player performs. Games & More [ edit ] Classic Mode On the player's way through the stage, they will encounter Goombas, Koopa Troopas, and Koopa Paratroopas. At normal or higher difficulties, these tiny Donkey Kongs are harder to KO. The Kirbies' different abilities are chosen at random, but no two will possess the same ability in the same match. Also, the two tiny Donkey Kongs can easily self destruct on higher difficulties by having the player use a forward smash near the ledge when the tiny Donkey Kongs are in the air, trying to jump back from the rock to the raft. On harder difficulties, the Kirbies are heavier and more aggressive, and harder to knock out. Clearing Adventure Mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in. This stage is infested with Topis and Polar Bears. The higher the difficulty, the less often that item will appear. Palette Swap (Super Smash Bros. The player's goal is to defeat three Nesses in 4 minutes. Ultimate adventure mode maps. Giant characters weigh more and are harder to KO, but they are bigger targets. Killing Fox will be the same as last time, although he is slightly lighter this time. If the player unlocked Luigi, then both Metal Luigi and Metal Mario will appear. In order to progress, the player must defeat all of the Yoshis. There are also dungeons you can dive into and explore, and sometimes have to in order to keep the story going. The player battles Samus on the Planet Zebes: Brinstar stage. On the player's way through the stage, they will encounter Goombas, Koopa Troopas, and Koopa Paratroopas. This is the second part of the stage. Take your favorite fandoms with you and never miss a beat. Most of the opponents will be Pikachu, though if Jigglypuff and Pichu have been unlocked, a minority of them may also appear as well. They will have to fight a team made up of 10 Yoshis. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination.