When the command is inputted, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from Hero's spell pool to choose from, with a total of 21 possible spells. Deals considerable damage and knockback, and has huge range in front of him; however, only hitting with the blade itself grants high KO power.

If reflected, the projectile will be angled. Psyche Up (14 MP) – Raises the damage and knockback of Hero’s next attack, will last until a move fully connects or … Lacks KO potential onstage, but can KO opponents offstage. Kamikazee is the only move that instantly KOs its user.

The Hero is a tall semi-heavyweight fighter. Time slows down during this period. In addition, along with Metal Slash, they are also the only moves that are capable of inducing an instant KO regardless of the target's damage percentage, even 0%. A powerful and massive blast that grows in size, similar to a. The success formula of Thwack is identical to Whack. Heal (7 MP) – Heals Hero of 11 percent damage, but if used repeatedly might disappear until Hero takes a stock from his opponent. … If used when there is a ceiling above Hero, he will shoot up until he meets the platform, at which point he will collide against it, while still being able to act afterwards.

A forward-moving projectile that sends opponents to sleep if it connects and can pass through multiple opponents; however, it can be blocked. A small explosive flame projectile sent forward.

There is a nice variety of magical spells available, but one in particular will be particularly troublesome for people fighting against the Dragon Quest Smash hero: Thwack. If there is a metal opponent present when the menu is opened, the odds of Metal Slash are multiplied by 4. A forceful downward slash which resembles his forward smash, triggering. Any enemy inside this area when it activates will have a chance to get instantly KO'd. Super Smash Brothers Ultimate - THWack Like us on Facebook! Increases the Hero's attack power by 1.6× and his knockback by 1.1× for 10 seconds. Moves highlighted in the same colour will cross-stale each other, and also will never appear at the same time as each other (slash attacks excluded). Command Selection as shown by a Skill Preview in Ultimate.
While I do think that hero does absolutely need nerfs (such as a % buffer so that Thwack/Whack can't kill below like 30% and/or toning down knockback on crits) I think that banning early may be a mistake without any data to work with. Kamikazee does not appear to be available as a menu option during the World of Light Finale. Has a unique sound effect upon use. Ultimate tournament Posted by Dakota 'DarkHorse' Hills • August 17, 2019 at 11:54 a.m. PDT • … Heal is one of two limited-use special moves in the Smash series that cannot be replenished until the user loses a … Deals decent knockback, KOing around 100% near the ledge.

Thwack is a spell that can be used when Hero uses his Down Special, Command Selection. Encases the Hero in metal and makes him impervious to both damage and knockback for 5 seconds, but also prevents him from taking any action. It costs an immense 30 MP to cast and will only deal 3% upon failure, but creates a large explosion with a chance to instantly KO an opponent.

Hero crosses his arms and begins to glow. Tumblr. In the Dragon Quest series, all magic is chosen using a command list that lists off every spell the party member currently knows. The Hero's spell menu differs depending on the language the character is played in. Acceleratle (13 MP) – Increases movement speed, but makes Hero easier to launch when hit. The projectile spreads out momentarily after it hits a target, which can also harm bystanders. A flame projectile sent forward quickly. A lingering spell that reflects projectiles for 12 seconds. A flame projectile sent forward. Opens a command window that you can choose a command from. Oomph (16 MP) – Raises damage of all attacks for 10 seconds while also decreasing defense. While this list is open, Hero cannot move unless he shields or jumps, which will cancel the move altogether. Upon using Thwack, Hero will make a large circular area appear in front of him after a short delay. This page was last edited on September 22, 2020, at 08:24. This is based on the English localization of, Metal Slash is the only move that can only. As Command Selection has 21 different spell commands, the Hero has the highest amount of unique special moves of any character.

When the command is inputted, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from Hero's spell pool to choose from, with a total of 21 possible spells. It can be used as a last-ditch recovery if Hero will be unable to reach the ledge otherwise.

A quick slash with the Hero's sword cloaked in flame. His inclusion was revealed at the Nintendo Direct presentation during E3 2019, and was released on July 30, 2019.

Hero's Thwack scores an instant 0 percent KO during grand finals of a Super Smash Bros. If the game is played in Japanese, the menu is silver, whereas, in other languages, the menu is brown. Deals little damage and no knockback. In Hero's reveal trailer, Psyche Up was shown to use 17 MP, and Oomph to use 18 MP; upon Hero's release, these values were changed to 14 and 16. One of the Hero's commands is granted for 4 MP instead of the value it usually consumes, with the exception of Magic Burst, which will consume all MP as usual. Ultimate from the Dragon Quest universe. While this list is open, Hero cannot move unless he shields or jumps, which will cancel the move altogether. ...where pt is the target's percent pre-hit limited to between 20% and 300%, and pH is Hero's percent limited to 300% or less.
It deals only 3% damage and little knockback, and can be reflected, absorbed, and shielded. However, he also takes 1.2× more damage, and Oomph won't affect projectiles. Spells cannot appear twice in a row. Super Smash Bros. Whack and Thwack are the only moves that can instantly KO opponents without using items, status effects, or Final Smashes. Ultimate. Command Selection (コマンド選択, Command Selection) is Hero's down special move in Super Smash Bros.

Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Thwack hit rate%". It will be available 2 times again after Hero respawns. So after 500+ Whack/Thwack Attempts and 1000+ Command Selection pulls, I finally did the statistics on how bad Whack/Thwack are. Heal is one of two limited-use special moves in the. Hero swings his hand forward, sending out a slow-moving dark purple projectile. Heal is only available to be used 2 times before it will stop appearing for selection, however scoring KOs will increase this amount by 1 each. The formula for Whack to succeed is:[3][4][5]. Ultimate . The projectile spreads out momentarily after it hits a target, which can also harm bystanders. As a result, the final rate is 1% when the opponent is below 20% damage, and scales up to 100% when the opponent is just below 160% damage, with a maximum extra 20% chance if Hero is at 300% damage. In Hero's reveal trailer, Psyche Up was shown to use 17 MP, and Oomph to use 18 MP; upon Hero's release, these values were changed to 14 and 16. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has.

It costs 30 Mana Points. So honestly, I'm seeing there emerge a dominant strategy for Hero depending on how the odds for Thwack KO accumulate over percentages.