It costs $100 a year for the privilege to post an app on the Apple Store. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them.

He also has trouble against characters that can outrange him, such as those with weapons, like Shulk and Cloud, which boasts from disjointed hitboxes, meaning they will always have the upper hand when clashing with Dr. Mario's attacks. Dr. Mario has been balanced match him with the other characters for the Wii U and 3DS versions. Pages in category "Hitboxes (SSBU)" The following 83 pages are in this category, out of 83 total.

Their down airs are different, Mario does a multi-hit spin called the Mario Tornado while Dr. Mario does a stomp with a spike hitbox which is called Bone Drill in the tips. Down Taunt: Pats himself on the shoulder with his fist. Super Sheet covers more vertical distance than Mario's Cape, but at the cost of its potential as a recovery move, as it no longer stalls him in midair like it did in Melee.
Their grabs actually look different, though. Mobile-friendly Frame Data for Dr. Mario in Super Smash Bros. Dr. Mario currently ranks 49th on the tier list. Dr. Mario is a slightly slower, but stronger clone of Mario. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Play VS. matches, with Dr. Mario being the 62nd character to be unlocked.

Dr. Mario (Dr. マリオ, Dr. Mario) is a playable character and returning veteran in Super Smash Bros. for Nintendo 3DS and Wii U.His moveset from Melee has been brought back. With a combination of manipulating Stale-Move Negation and making use of Rage, Dr. Mario can score reliable kills.

Super Jump Punch is a quite potent move that KO at earlier percentages with rage, with high power at the base and a sourspot throughout the rest of its duration. For that reason, players should be good at reads to prevent enemies from frustrating their recovery. 2. His recovery can be predictable without mix ups, while Super Jump Punch has very high priority, it is predictable, doesn't cover much distance, and can be interrupted. Pros:

While sharing animations, Dr. Mario is overall slower and stronger than Mario, trading agile movement for more power. Dr. Mario currently ranks 49th on the tier list. Ultimate matchup select for heroes, champions, and characters. Its sweetspot is in Dr. Mario's arm, rather than Mario's, which is in his palm.

Note that his image can't be seen well, since he is a secret character.

His combo game is also seen as worse than Mario's as he can follow up less easily from throws. Complete one of the following: 1. Struggles against characters that can outrange him. He does, however, performs great against middle and heavyweight opponents, having a good variety of follow ups from his Down Throw and Down Tilt. However, it deals more damage. Move Name Hitbox Neutral attack 1: Neutral attack 2: Neutral attack 3: Forward tilt: Forward …

Also, it covers more vertical distance and less horizontal distance, while Mario's does the opposite. Frame Data Notes. He's not quite as quick as normal Mario, bit his attacks deal a bit more damage.

Find counterpicks, good matchups, and bad matchups. Dr. Mario Archetype: All-Around, Bait-and-Punish Suited For: A little bit of everything Difficulty: Intermediate Overview: Doc's an alternative take on Mario that moves slower, hits harder, and is just as easy to pick up. Hitbox Type Debug Mode Colour Explanation Offensive: Red: The standard type of attacking hitbox. This becomes even more of a problem due the slower movement speed, meaning he doesn't have some follow ups that Mario has.

His moveset from Melee has been brought back.

Move Name Hitbox Neutral attack 1: Neutral attack 2: Neutral attack 3: …

Slightly smaller, with his size now matching Mario. However, Dr. Mario's kill power is more impressive than Mario's and he does more damage in general, meaning his punish game is debatably better. Lighter, with his weight now being the same as Mario's.

: Damageable: Yellow: The standard type of damageable area, also known as hurtboxes. ; Dropping your shield (Shield Drop) takes 11 frames He is less mobile in every way with slower speed, lower jump height and a weaker recovery. Complete Classic Mode as Mario at 4.0 or higher. He is even slower, and the universal changes in hitstun reduced his combo potential.

The Super Smash Bros. fighting game franchise has long been a staple of Nintendo's first-party lineup, thanks to its incredible cast of characters and easy to pick up, hard to master gameplay.

Appearance-wise, his coat is more detailed, and he also wears a shirt with a red tie under it, similar to his design in Dr. Mario 64.

Dr. Mario was originally planned to be an alternate costume of Mario in, Dr. Mario is the only character to have skipped an installment of the, Dr. Mario's official artwork pose does not resemble his from, Dr. Mario shares voice clips with Mario, having two, Dr. Mario is the only character to have two character challenges, which are.

He was officially confirmed on October 9th, 2014 alongside Dark Pit as an unlockable character, in a post-release announcement.
With the proper input, Dr. Mario can hit with the first frame of attack from the ground, and land in place immediately after. Dr. Mario has more options for KO'ing compared to Mario, with all his moves having higher base knockback, most notably his Smash Attacks, Back Aerial and Super Jump Punch. Side Taunt: Dr. Mario pulls out a random colored pill, and balances it on his neck and arms before putting it away.

Mario and Dr. Mario's moves have the same amount of frames. In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. He was officially confirmed on October 9th, 2014 alongside Dark Pit as an unlockable character, in a post-release announcement. After completing either option, you must fight and defeat Dr. Mario on Mushroomy Kingdom.

If you continue to see this page, please make sure you have Javascript enabled and are accepting cookies from gamefaqs.gamespot.com, even if only temporarily. Dr. Mario's Super Jump Punch has only two hitboxes, functioning similar to, Dr. Mario has Dr. Tornado, unlike Mario who has.

In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. Bascially, Dr. Mario is stronger, but his MD slows his speeds and lowers his jump. Dr. Mario's Forward Tilt, Up Tilt and Up Smash deal more damage.