However, other than the fact that all of these involve turn-based tactical gameplay, the Advance Wars games are actually very different.

More a final hurrah than the harbinger of more games to come. While Advance Wars: Dual Strike built on the previous game’s bright and colourful aesthetic, stretching the action across two screens, Days of Ruinlater brought in a grittier look and more adult narrative. These maps have all featured as extra content in future TBTS Wars games. While it doesn't utilize the RPG elements of Fire Emblem, Advance Wars requires more strategy. The Wars series consist of twelve games over a twenty year period, with one game being a remake. For starters, there is little to no RPG systems in the game, meaning that your units do not gain experience and develop through the campaing. That is one reason that the Switch has a predominantly adult base. Meanwhile, Nintendo has two more Fire Emblem games on …

Tiny Metal was inspired by the likes of Advance Wars, and we got our hands on the sequel on Nintendo Switch at PAX East 2019. Of all the franchises I covered in my "Where the Hell" series, Advance Wars may have the most chance of coming back. Originating in 1988, the Wars franchise began with Famicom Wars, and then expanded into the portable market with the Game Boy Wars series with Hudson Soft taking the helm from IS. Regardless of what shape a new sequel takes, it must be released on the Nintendo Switch. At the time, very little information was given. By all accounts, the game played wonderfully, with a lot of unit options and well-designed maps. Released: Wii, 2007 in NA, and 2008 in Japan. Correcting course after the financial flop that was DS, IS decided to completely ignore the Japanese market and opt for a full western style game. There are two problems with this. That, in my opinion, removed the trump card that would often lead to finishing off battles quickly, and instead ensured some games would extend beyond an hour or so, which is unforgivable. If Battalion Wars did enough to warrant a sequel, then the sequel did enough to kill the spin-off. When analyzing why any series die, the most obvious answer would be a financial decline.
The Wars franchise, especially in its Advance Wars incarnation, has some passionate following, with a very high critical reception on average. This, coupled with its portable-perfect nature, means it's a natural fit for the Switch with its detachable Joy-Con. Despite not being at all different from its predecessor, Advance Wars 2 was still well-received both critically and commercially. Second, it convinced IS that they need to drastically change the style in an effort to exclusively appeal to a Western audience. According to IS, Fire Emblem: Awakening, was a shot in the dark. Regardless of its origins, what fans of the series like, what the natural continuation of it should be is in the style of the Gameboy Advance and Nintendo DS games. One major element that differentiates it from other TBTS games is the ability to purchase units in some maps, which adds an elements similar to RTS games, but with more time to think. At some level, it is understandable why IS would completely focus on Fire Emblem in lieu of Advance Wars. These are the main reasons we want some new Advance Wars games. Nintendo releases several screenshots from its upcoming Game Boy Advance strategy game. Nintendo producer Hitoshi Yamagami admits he’d like to make a new Advance Wars, but he admits the development team would have to overcome a particular design challenge. First, it signaled to Nintendo that there is little future for the series in Japan. Unique Tactical Gameplay: I have always been a proponent of time being the real scarce resource, and not money. Special thanks to fellow WWNer ALAKTORN who helped out with strategies for a bunch of the missions. First, let us note that calling it the Advance Wars series is an inaccuracy; it should be more correctly referred to as the Wars series. This was the first Wars game released in the west.

Yet, you cannot but feel that it is shortsighted, and may cause series fatigue to set in, like it did for Fire Emblem: Shadow of Valentia which failed to break that barrier again. First, it risk alienating the Western fans that liked the game for its original style. With an extensive campaign mode, it started putting more emphasis on the single player component, even adding the ability to carry over and upgrade surviving units. It features some colorful graphics on the NES, with cartoonish soldier and some significant environmental detail. Of the many Nintendo franchises on hold, none seem to have as much history and as much reason to be made again other than the Advance Wars series. That, coupled with some new units, allowed for more varied maps, and more variety of choices.

The main idea of Battalion Wars is to have a TRPG game where you can directly control the action you order the units to make. There hasn't been a proper replacment in the market, and thus more market share for a new game in the series to claim. It meant that the series must completely depend on Western sales, while being developed by a Japanese studio. ", Fire Emblem producer Masahiro Higuchi, who worked on the original Advance Wars, echoed Yamagami’s sentiments: "The Advance Wars series is one that I personally have a lot of interest in," Higuchi said. This decline coincided with the release of Advance Wars and its amazing reception in the west. Honestly, I think that this is probably the most significant reason for this franchise's death. Second, IS and Nintendo are not comfortable depending on a Western market that has never been that big on portables. Even though it is considered a better realization of what Kuju Entertainment wanted with the first Battalion Wars, this sequel failed to convert any new fans. For seven years both Fire Emblem and Advance Wars made tactical handheld gaming their genre. Read our impressions of Nintendo's Advance Wars. Therefore, they wouldn't release a little-known IP. This was also the start of where the series completely migrated from Japan, with the game only being released as part of a compilation with its sequel.

Want to start us off? Personally, I don't have much problem with the chosen aesthetic look (Even though I prefer the old Advance War style), but I do have a problem with one key change.
One of the biggest mysteries I will never solve is why Dual Strike (DS huh, huh) was such a financial flop. Think about it, this is exactly the game that makes sense to play multiplayer on the go like in all those Nintendo commercials. Advance Wars was first announced in January 2001, when Nintendo France gave new Game Boy Advance screenshots exclusively to French gaming sites, which included screenshots of this game, titled Game Boy Wars Advance. That did not end with a failure, as Advance Wars: Days of Ruin, sold better. If it's not broken, don't fix it, which is basically what this sequel to the first Advance Wars did.

Later, that style would be elaborated and expanded upon in the sequels. Top 25 Game Boy Advance Games. It all goes down to its addictive, simple, and very deep gameplay. Again, I have no idea why Dual Strike miserably failed, but it surely was one of the DS's best games. This follows from the first point. Changes only added to the gameplay, without sacrificing its identity. Sadly, none of the Advance Wars games have been ported to other platforms yet, and there hasn’t been a new Advance Wars … One thing that provided some much needed character to the game is in its use of commander characters, who have powers that can drastically change the tide of battle. However, it ended up more like a 3rd person shooter with some tactical elements.

While the franchise is most well-known under the Advance Wars name, it actually preceded the start of that sub-series by more than fifteen years, first releasing on the Famicom as Famicom Wars. As for the core of the series, the Dual Strike feature allowed for two commanders, significantly shaking things up. While the first of these was a simple sequel to the game originally made by IS, featuring the exact same gameplay but some quality of life enhancements, Game Boy 3 was the first shake up to the franchise's signature gameplay. He debuts in the first game as one of the primary antagonists but later becomes a powerful ally against Sturm... Read more Helping Out To write a new article, just enter the title in the following box: Not sure where to start? One thing to note is that it was also delayed because of the September 11 attacks. Still, it was not the explosion of sales Nintendo may have hoped for. From the GBA they jumped across to the fledgling DS and its curious dual display. Meaning that when you assign a tank to shoot, you are responsible for actually making that shot count. In that case, the greatest contribution the series would have had is in it convincing Nintendo to localize the Fire Emblem series, thereby at least making sure one Nintendo franchise did not rot to death. Nintendo releases several screenshots from its upcoming Game Boy Advance strategy game. While the games did have console releases, it clearly found its niche in the portable market, with eight out of twelve games being on a portable console. First, the fact that there are funds each turn to purchase new units, meaning that an effective win must destroy all units in the same turn or prolong the conflict. It's basically a third person action game with some real-time tactical elements. Instead, Advance Wars focuses on each map as a standalone tactical challenge.

Still the same experience as before but with even less story and a focus on multiplayer. Nintendo shows off its turn-based strategy game for the GBA at its European press conference.