Has a 100% chance to lower the target's Speed by one stage. • icons from fugue set All of that line's best natures are def+, with bold being the best. Usually it’s a well-behaved Pokémon, but if you take its round rock away, it will cry and fuss and throw a big old tantrum.

If you want to view the old guide, open the spoiler below.

Moves marked with a superscript game abbreviation can only be bred onto Blissey in that game.
Has double power if it's used more than once per turn. Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation. Has a 10% chance to lower the target's Special Defense by one stage. Only works on sleeping Pokémon. Blissey defense is trash even with a boosting nature, so I guess hope's not lost :).

Drains half the damage inflicted to heal the user.

Changes the weather to a hailstorm for five turns.

Perhaps you could max out the special attack and try to work with that, or give it a focus sash/softboiled with Counter to get an overkill to a physical threat that switches in. Moves marked with a dagger (†) can only be bred onto Chansey if it hatches as a Happiny, and cannot be obtained otherwise.

It’s bothered by how curly its hair looks.

If you want to see the new guide: link for Gen 3, and link for Gen 4. Lowers the target's Special Attack by two stages if it's the opposite gender. Press J to jump to the feed. I'm guessing that's bad right? Has this Pokémon's power been boosted by an ally's Helping Hand? Chansey's HP increase is the largest single stat increase after evolving from Happiny, at 150 points. Power can range from 30 to 70. Special moves better suit Happiny's higher Special Attack, and have their class highlighted in green. It carefully carries a round, white rock that it thinks is an egg. It has vacant eyes and a wide mouth that usually has two pointed teeth in the upper jaw. It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends. Hidden Ability (Available): Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition How come Bold if their defense base state is one of the lowest in the game? creatures, many thanks to these amazing contributors Drains half the damage inflicted to heal the user. game freak, Has a 30% chance to lower the target's accuracy by one stage. Moves marked with a dagger (†) can only be bred onto Blissey if it hatches as a Happiny, and cannot be obtained otherwise.

Has a 30% chance to inflict a status effect which depends upon the terrain. Power increases as happiness decreases, up to a maximum of 102.

/r/Stunfisk is your reddit source for news, articles, analyses, and competitive battling discussion for Pokémon VGC and Smogon. However, a full set of teeth has been seen in the anime.Below its face is a cream-colored skull-and-crossbones marking. Helping Hand Pokémon cannot fall asleep in that time. Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. Inflicts twice the damage the user received from the last physical hit it took. Protects the user's field from major status ailments and confusion for five turns. As a surrogate, it searches out round white stones.

Happiny is the only Pokémon that evolves twice by leveling up under certain conditions, once by holding an item, and again with high friendship. Has a 20% chance to lower the target's Special Defense by one stage. Doubles the chance of moves' extra effects occurring. Serene Grace: The chances of a move having a secondary effect is doubled. I know that the Happiny line has the lowest defense base stat but having it be negative has got to be just the worst thing possible? Has a 100% chance to lower the target's accuracy by one stage. Mild is pretty much the opposite of what you want. Lowers the target's Attack by two stages. We encourage original content and questions for all official battle formats. Abilities: Natural Cure - Serene Grace - Healer (Hidden Ability): Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. Power doubles every turn this move is used in succession after the first, resetting after five turns. Chansey is tied with Happiny for the lowest base Attack and Defense stats of all Pokémon, both at five. Bold is worth only 11 points of stats even with max investment in Defense (119 -> 130). From what I remember, Calm became the Standard around Gen 5, with Bold being dated tech that stems from how much harder it use to be to break Blissey with special attackers. User sleeps for two turns, completely healing itself. Those numbers are misleading, though.

For EVs 252 Defense is 100% mandatory regardless of set.

Calm is much better, giving you +30 Sp. Weird that that Pokemon is used as a physical wall considering it has the lowest base defense in the game and it's special defense is really high. Changes the weather to rain for five turns. It's -def +spAtk. The only time the raw numbers really matter is if you're investing less than full EVs into both stats and trying to hit specific benchmarks, at which point putting the nature into the higher stat usually ends up saving you EVs. It carries an egg-shaped rock in imitation of CHANSEY. It likes to carry around a small rock. That way the low defense would turn out to be useless. Reduces damage from special attacks by 50% for five turns. It carries a round white rock in its belly pouch.

It’s too small to lay eggs yet.

Power and type depend upon user's IVs. Has a 20% chance to make the target flinch. Inflicts more damage to heavier targets, with a maximum of 120 power. Normal moves get STAB, and have their type highlighted in green.
Only works if the user is sleeping.

>>44067703 >tfw smogon now feels the need to be super serious at all time I'm pretty sure ledian has the only "funny" gen 7 analysis >>

I mean for a standard playthrough yeah, this Pokemon is fine but for online battling it's probably not. You just really have to be really really careful with physical attackers. Disables moves and immunities that involve flying or levitating for five turns. When I find these natures I usually try to find the best deal with the nature I have, because I don't like the idea of a Pokemon being dumped because of an inefficient nature. Press question mark to learn the rest of the keyboard shortcuts. Cures any major status ailment upon switching out.

Prevents the user's HP from lowering below 1 this turn. Randomly uses one of the user's other three moves. Changes the weather to sunny for five turns.

Randomly selects and uses any move in the game. The only other nature I would consider is Modest, which should outclass Calm if you are playing some bizarre Calm Mind + 2 attacks + Softboiled set (i.e.